Cults Deux

Have you read Sophie's world?

  • Yes, great book.

    Votes: 0 0.0%
  • Yes, but I didn't get it, good idea though.

    Votes: 0 0.0%
  • Yes and it was cra... uhhh poor.

    Votes: 0 0.0%
  • No, but I would like to.

    Votes: 0 0.0%
  • Who shot what in the where now?

    Votes: 0 0.0%

  • Total voters
    0
Yes.

Now where is that Machine City sword weaponblessed +10%/+2dam vs. chimp brained pompous system bigots I had? :wink:
 
Ok, just to stave off getting whacked, here are a few bits of info:

Contents

Credits
Introduction
Spirit magic
Spirit practics
Socery Churches orders and schools.
Other cults
Spells
Appendix
Index



Practices

Ancestor worship
Bagog
Eiritha
Errinoru's sons
Foundchild
Gark!?!
Horned Man
Kargzant
Korgatsu- Hsunchen Progenitor
Pamalt
Stormbull?
Thed
Ungariant
Waha



Sorcery Orders

Arkat kingtroll
Atroxic Church
Bardans Book
Cogs of Zistor
Crucible of Iron
Knights of St Volanc
Malkioni True Church
Mostal
Order of Gark
Ord of Malakinus the Learned- Carmanian Sorcery School
St Waertag
School of Hwarosian
Xemelite Nuns



Other Cults

Aldrya
Kyger Litor
Malia
Primal Chaos
Song of Bergara
Thanatar


More later.
 
homerjsinnott said:
Ok, just to stave off getting whacked, here are a few bits of info:

Other Cults

<snip>

Thanatar

Very interested to know how they handle Thanatars stolen magic in the game.
 
CharlieMonster said:
Very interested to know how they handle Thanatars stolen magic in the game.

It's not stolen I bought it of some bloke down the pub!
You should be careful about magic you buy off strange blokes in taverns. They say it's True Sword, sure, but you get home and try it out, and it turns out to be some cheap Kralorelan knock-off that actually turns your head into a dragonewt.

It took me months to get that lizardy smell out of my beard.
 
It is pretty cool stuff
Sorcerous orders are wicked.
Shamans and spirit magic, has a very nice feel with charms and fetishes etc.
Thanatar has been a little hampered by the way divine magic works now, but still looks like he hold his own.
The art work is also cool, though the Ungariant pic is a bit Mills and Boon'ish rather than Pentan (pg40) , still a smart pic though.
(I had grumble about something...its the only thing I could find)
 
Exubae said:
It is pretty cool stuff
Sorcerous orders are wicked.
Shamans and spirit magic, has a very nice feel with charms and fetishes etc.
Thanatar has been a little hampered by the way divine magic works now, but still looks like he hold his own.
The art work is also cool, though the Ungariant pic is a bit Mills and Boon'ish rather than Pentan (pg40) , still a smart pic though.
(I had grumble about something...its the only thing I could find)


The appalling index?

Note, I wonder how the dragonnewt must feel with a human body stuck to it's a**e?
 
homerjsinnott said:
The appalling index?
True... its better than the last index though...
I'm sure I worked with the Carmanian Mage... he looks damn familiar.

One big question whta has happened to the Thieves and Trickster Cults?
I thought they'ld make their presence noted in cults2? is there going to a cults3?
 
Exubae said:
homerjsinnott said:
The appalling index?
True... its better than the last index though...
I'm sure I worked with the Carmanian Mage... he looks damn familiar.

One big question whta has happened to the Thieves and Trickster Cults?
I thought they'ld make their presence noted in cults2? is there going to a cults3?

I hope so: (more)Chaos, Elves, Dwarf Heresies and Pamaltan cults should all be in there as well. But what I am really looking forward to is,

Collected Cults Vol 1-4. Amended and updated. Price £40 ($60)
 
Exubae said:
homerjsinnott said:
The appalling index?
True... its better than the last index though...
I'm sure I worked with the Carmanian Mage... he looks damn familiar.

One big question whta has happened to the Thieves and Trickster Cults?
I thought they'ld make their presence noted in cults2? is there going to a cults3?

No idea. Trickster IS complex and doesn't fit anything well. I belive the Thieves are in CoG2 as a mixed cult. Unforutuately, many of the generic cult types were understandably cut due to space and coolness factors.

Jeff
 
CharlieMonster said:
Unforutuately, many of the generic cult types were understandably cut due to space and coolness factors.

They were too cool for the book?!?

Cults like Uralda the Cow Mother, City Gods, and the like, while worshipped by the majority of the population, are not very adventurer or adventurerer-opponent oriented. I am glad that Barntar and the Grain Goddesses made it into the book.

Jeff
 
Voriof said:
I belive the Thieves are in CoG2 as a mixed cult
Nope, Lanbril/the Thief God is abscent, shame... hopefully we will we be seeing a Cults 2.5 on Drive thru?
Voriof said:
Trickster IS complex and doesn't fit anything well
Agreed- and its a damn pain to have players playing Tricksters (badly) so not to bothered about their ommision (other than for completeness)- City Cults would have been useful though, as would a list of entities/spirits associated to Divine Cults.
 
Exubae said:
Voriof said:
I belive the Thieves are in CoG2 as a mixed cult
Nope, Lanbril/the Thief God is abscent, shame... hopefully we will we be seeing a Cults 2.5 on Drive thru?

No clue. That surprises me as I figured that generic set of cults would make it. Thief magic is one of the singularly most useful things for players of a certain sort - and a rather common sort of player at that! Magic that's not generally supported by the rest of MRQ. ;)

Voriof said:
Trickster IS complex and doesn't fit anything well
Agreed- and its a damn pain to have players playing Tricksters (badly) so not to bothered about their ommision (other than for completeness)- City Cults would have been useful though, as would a list of entities/spirits associated to Divine Cults.

Dear god, yes. I hate folks who play their Tricksters like "fish malks" (anyone who's played live action Vampire knows what I mean). These are usually the same folks who play Kender in D&D. :roll: Tricksters are sledom well played and seldom appreciate it when the trick goes wrong - as it must - for them.

Note: At this point, assume that you've told me how you/your friend's trickster was totally different from that and how cool he/she/it was and I've nodded sagely and we can move on.

Jeff
 
voriof said:
Dear god, yes. I hate folks who play their Tricksters like "fish malks" (anyone who's played live action Vampire knows what I mean). These are usually the same folks who play Kender in D&D. Tricksters are sledom well played and seldom appreciate it when the trick goes wrong - as it must - for them.

I don't play VtM so could you explain?

Why is having 'thieves' as players much more acceptable than tricksters?
And why do the tricks have to go wrong?
I can see that many(half?) of them should (but not in the expected way), but all?
 
Why is having 'thieves' as players much more acceptable than tricksters?
And why do the tricks have to go wrong?

Trickster isn't about being a clown or a fool - though some are...
Its about being a universal scape goat and an agent of change with no real control over your actions and for the most part not seeing the out come of you actions.
Generally most trickster plans are self defeating or result in a positive out come for society at the expense of Trickster.

Ok yes you can have the player pissing of the other characters in character... but it usually just ends up with out of character wise cracks and poor role play... and annoying set ups for out of character puns.

One chap played a Eurmali cultist, .... he spent ten or so game sessions building up a cult of followers and renamed him self Fai Shon... just so he could have dedicated followers... hohoho...
I did toy with the thought of having his cult turn on him and hang him from the highest tree.

Bands of Thieves on the other hand are an excellent way of getting a band of players together especially in a city setting.
 
homerjsinnott said:
voriof said:
Dear god, yes. I hate folks who play their Tricksters like "fish malks" (anyone who's played live action Vampire knows what I mean). These are usually the same folks who play Kender in D&D. Tricksters are sledom well played and seldom appreciate it when the trick goes wrong - as it must - for them.

I don't play VtM so could you explain?

Short version: People who play supposedly crazy caracters as annoyingly as possible.

Why is having 'thieves' as players much more acceptable than tricksters?
And why do the tricks have to go wrong?
I can see that many(half?) of them should (but not in the expected way), but all?

I think you might want to read up on Trickster mythology... Seriously. Exubae definitely has the gist of it though.

On the other hand, the typical trickster PC hates it when any of his tricks go wrong. He's the annoyer, not the anoyee. And they usually make other players the butt of their amusements. I find that these sorts of players frequently "don't play well with others" as it were.

And the thief motif is usually more compatible with "playing with others" than the trickster one. It also makes for a good character group rationale.

(nods sagely as someone tells him about their friend's trickster) ;)

Jeff
 
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