Well, before the forums crashed and posts were lost, I had a thread about Cthulhu magic converted to Conan. Pasting here old stuff saved from Google Cache (thanks to Clovenhoof). New stuff coming up soon.
Original first post:
Someone requested me to post my conversions from CoC to Conan. A few of these are not made by me, but stolen blatantly from somewhere over the net. Unfortunately, I can't remember where! Might have even been on these forums. If someone notices his handwork, I apologize for not giving credit where it is due. Please note that many of these spells are quite powerful. In fact, some are outright unbalanced compared to what is available from the same spell styles otherwise! They should never be available for sorcerers lightly. Only sources where they could be found would be deranged cults worshipping Mythos entities, the said entities themselves and books of forbidden lore. The Book of Eibon and the Book of Skelos for example, might contain these spells. I'll update the list later. I won't bother with alphabetic order, instead I'll just throw things here in the order they come to my mind.
NECROMANCY
Withering
PP Cost: 3
Components: V,S
Casting time: Standard action
Range: Close
Target: One living creature
Duration: Round / level
Saving throw: Fort negates
Magic Attack Roll: Sets DC for Fort save
Prereq: Lesser Ill-Fortune, Raise Corpse, MAB +2
Invoking eldtrich powers, the caster points his hand claw-like at the unfortunate victim, choosing one limb as his target. The limb withers, turning grey and powerless as if robbed of its lifeforce. Held items are dropped on the ground. In the case of legs, the characters fall prone and can only move by crawling. Creatures with more than two legs take -2 Dex penalty and -5 ft movement penalty for the duration of spell, if they have more than half of their legs remaining.
Wrack
PP Cost: 4
Components: V,S
Casting time: Standard action
Range: Close
Target: One living creature
Duration: Round / level
Saving throw: Fort negates
Magic attack roll: Sets DC for Fort save
Prereq: Greater Ill-Fortune, Raise Corpse, MAB +3
By making an ancient gesture in the air and cursing his enemy aloud, the sorcerer causes his body to twist in unendurable pain. The victim falls prone and helpless, unable to do anything but moan in great pain. He is blinded by red haze of the torment. After the primary torment ends, he will still suffer from distracting pain for 3d10 minutes, giving him -2 on all checks. The caster receives +8 circumstance bonus on Intimidate against someone succesfully targeted with the spell.
Black Binding
PP Cost: 2 / HD + 1 for duration, see text
Components: V,S
Casting time: One hour
Range: Close
Target: One corpse
Duration: Mortal or until dismissed by the caster
Prereq: Raise Corpse, MAB +3
After a lengthy ritual, the sorcerer bestows unholy mockery of life upon one corpse of his choosing. In the process he ties small part of his own power in the Risen Dead, fueling its unnatural existence. The Risen Dead thus created can be given command consisting of one sentence, such as "Guard this area from everyone except me" or "Mine this vein of gold". After the command have been given, the creature will start its task immediately. Giving new commands is not possible after the initial casting of the ritual. The Risen Dead stays active until it is physically destroyed or the sorcerer dismisses it with a full-round action. Every active Black Binding reduces the casters BPP by one. If the created undead is destroyed or dismissed, the sorcerer recovers PP left as its driving force normally.
COUNTERSPELLS
Warding the Eye
PP Cost: 4
Components: V,S
Casting time: Ten minutes
Range: Personal
Duration: Till next sunrise
Prereq: Warding, MAB +3
After a low chant lasting ten minutes, the caster feels his vision turn hazy and a new confidence bolster his spirit. This ancient ward makes the caster completely immune to all spells with Evil Eye as their range. The effect stays active to the next sunrise. If the sorcerer has made the ward only one hour before the sun rises, the spell will stay active only for that one hour.
DIVINATION
Candle Communication
PP Cost: 2 PP, plus 1 PP / minute
Components: V,S,M
Casting time: One minute
Range: 50 miles per scholar level
Duration: One minute, plus one minute per extra PP spent
Prereq: Astrological prediction or Shamanic Ecstasy, Visions
Material component: A candle
Chanting quietly while staring at flame of the candle, the sorcerer may send his voice to another candle under the effect of a similar spell. Two sorcerers casting the spell at the same time within range of each other may discuss through the candle as if they were in the same room. Only the caster will hear the voice emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle burns unnaturally fast while the spell is active and burns out at the end of the spell, leaving behind naught but a pool of molten wax.
CURSES
Black Mark of the Damned
PP Cost: 10
Components: V,S,M
Casting time: One hour
Range: Magical link
Target: One creature
Duration: Mortal
Saving throw: Will negates
Magic Attack Roll: Sets DC for Will save
Prereq: Greater Ill-Fortune, Demonic Pact or Master-words and Signs
Material component: Magical link to the target, spices and incenses worth at least 250 sp
After drawing a diagram attractive to creatures from the Outer Dark on the floor, the caster throws magical link to his intended victim on it. He then chants summons to the creatures of Hell and undeath, drawing them to his target while burning the link together with incense. A victim branded by the Black Mark will glow to Outsiders and Undead like a beacon, drawing them to him. All Undead, Outsiders and creatures with 10+ points of Corruption will become aware of his presence and exact location within 200 ft from him. This effect works even through walls and other obstacles. Mindless undead and other unintelligent creatures will be drawn towards the cursed person. Intelligent creatures feel no such compulsion, but may decide to go to investigate the call they feel in their minds if they are so inclined.
Original first post:
Someone requested me to post my conversions from CoC to Conan. A few of these are not made by me, but stolen blatantly from somewhere over the net. Unfortunately, I can't remember where! Might have even been on these forums. If someone notices his handwork, I apologize for not giving credit where it is due. Please note that many of these spells are quite powerful. In fact, some are outright unbalanced compared to what is available from the same spell styles otherwise! They should never be available for sorcerers lightly. Only sources where they could be found would be deranged cults worshipping Mythos entities, the said entities themselves and books of forbidden lore. The Book of Eibon and the Book of Skelos for example, might contain these spells. I'll update the list later. I won't bother with alphabetic order, instead I'll just throw things here in the order they come to my mind.
NECROMANCY
Withering
PP Cost: 3
Components: V,S
Casting time: Standard action
Range: Close
Target: One living creature
Duration: Round / level
Saving throw: Fort negates
Magic Attack Roll: Sets DC for Fort save
Prereq: Lesser Ill-Fortune, Raise Corpse, MAB +2
Invoking eldtrich powers, the caster points his hand claw-like at the unfortunate victim, choosing one limb as his target. The limb withers, turning grey and powerless as if robbed of its lifeforce. Held items are dropped on the ground. In the case of legs, the characters fall prone and can only move by crawling. Creatures with more than two legs take -2 Dex penalty and -5 ft movement penalty for the duration of spell, if they have more than half of their legs remaining.
Wrack
PP Cost: 4
Components: V,S
Casting time: Standard action
Range: Close
Target: One living creature
Duration: Round / level
Saving throw: Fort negates
Magic attack roll: Sets DC for Fort save
Prereq: Greater Ill-Fortune, Raise Corpse, MAB +3
By making an ancient gesture in the air and cursing his enemy aloud, the sorcerer causes his body to twist in unendurable pain. The victim falls prone and helpless, unable to do anything but moan in great pain. He is blinded by red haze of the torment. After the primary torment ends, he will still suffer from distracting pain for 3d10 minutes, giving him -2 on all checks. The caster receives +8 circumstance bonus on Intimidate against someone succesfully targeted with the spell.
Black Binding
PP Cost: 2 / HD + 1 for duration, see text
Components: V,S
Casting time: One hour
Range: Close
Target: One corpse
Duration: Mortal or until dismissed by the caster
Prereq: Raise Corpse, MAB +3
After a lengthy ritual, the sorcerer bestows unholy mockery of life upon one corpse of his choosing. In the process he ties small part of his own power in the Risen Dead, fueling its unnatural existence. The Risen Dead thus created can be given command consisting of one sentence, such as "Guard this area from everyone except me" or "Mine this vein of gold". After the command have been given, the creature will start its task immediately. Giving new commands is not possible after the initial casting of the ritual. The Risen Dead stays active until it is physically destroyed or the sorcerer dismisses it with a full-round action. Every active Black Binding reduces the casters BPP by one. If the created undead is destroyed or dismissed, the sorcerer recovers PP left as its driving force normally.
COUNTERSPELLS
Warding the Eye
PP Cost: 4
Components: V,S
Casting time: Ten minutes
Range: Personal
Duration: Till next sunrise
Prereq: Warding, MAB +3
After a low chant lasting ten minutes, the caster feels his vision turn hazy and a new confidence bolster his spirit. This ancient ward makes the caster completely immune to all spells with Evil Eye as their range. The effect stays active to the next sunrise. If the sorcerer has made the ward only one hour before the sun rises, the spell will stay active only for that one hour.
DIVINATION
Candle Communication
PP Cost: 2 PP, plus 1 PP / minute
Components: V,S,M
Casting time: One minute
Range: 50 miles per scholar level
Duration: One minute, plus one minute per extra PP spent
Prereq: Astrological prediction or Shamanic Ecstasy, Visions
Material component: A candle
Chanting quietly while staring at flame of the candle, the sorcerer may send his voice to another candle under the effect of a similar spell. Two sorcerers casting the spell at the same time within range of each other may discuss through the candle as if they were in the same room. Only the caster will hear the voice emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle burns unnaturally fast while the spell is active and burns out at the end of the spell, leaving behind naught but a pool of molten wax.
CURSES
Black Mark of the Damned
PP Cost: 10
Components: V,S,M
Casting time: One hour
Range: Magical link
Target: One creature
Duration: Mortal
Saving throw: Will negates
Magic Attack Roll: Sets DC for Will save
Prereq: Greater Ill-Fortune, Demonic Pact or Master-words and Signs
Material component: Magical link to the target, spices and incenses worth at least 250 sp
After drawing a diagram attractive to creatures from the Outer Dark on the floor, the caster throws magical link to his intended victim on it. He then chants summons to the creatures of Hell and undeath, drawing them to his target while burning the link together with incense. A victim branded by the Black Mark will glow to Outsiders and Undead like a beacon, drawing them to him. All Undead, Outsiders and creatures with 10+ points of Corruption will become aware of his presence and exact location within 200 ft from him. This effect works even through walls and other obstacles. Mindless undead and other unintelligent creatures will be drawn towards the cursed person. Intelligent creatures feel no such compulsion, but may decide to go to investigate the call they feel in their minds if they are so inclined.