This is basically what I am talking about. The power output doesn't actually change. A Power Point is a Power Point is a Power Point. The only thing that changes is the size of the generator.Not on my scale it wouldn't.
Personal scale energy points are the amount of energy that can be generated that someone could carry around with them.
The smallest vehicle scale generator would have the output of something man portable. Larger power plants are scaling up the the energy of fighter jets.
For smallcraft you could either use very large vehicle power plants or the smallest ACS.
Please bare in mind I just made all this up on the spot. More though is needed but there has to be somewhere to start. the current system is less than ideal.
No. A power point is a power point is a power point, no matter what is generating it. The only thing that changes is the size of the generator. Power points scale based on the size of the generator, not the size of the thing using them.so, if we assume something close to that scale, then the smallest generator is on personal scale. So at TL8, its producing about .. 0.08 power? The largest generator is vehicle scale, so is about 0.8 power. Then mix the other 3 in between.
I can understand why they wouldn't want to publish that.
Sig basically just described exactly what I want. A continuation of the rules that are already written and in use. What spin-off rules are required for that? A minimum listed size? Like not being able to build a 0.01-ton fusion plant? We used to have that in the rules anyhow, except some idiot made the minimum size only apply to the fuel tank and not the actual power plant itself. That is it. What else is required?Because Geir is playing with live ammunition and he is a) very wary of the Law of Unintended Consequences and b) can likely already see the dozens and dozens of spin-off rules that could be patched into such a change, which will bring him right back to a).
Traveller is coming up to its 50th anniversary and is already a patched ship. Sometimes a simple change is not always that simple.
Better if you stick with Slots, Vehicle Slots, or Dtons. Using real world measurements is too messy.Currently, smallest spacecraft power plant can produce one power point.
An advanced fusion reactor at technological level fifteen would thus be fifty kilogrammes.
Er I meant that a small generator is only generating about 0.08 power points, if we assume 1 power point is on ship scale.No. A power point is a power point is a power point, no matter what is generating it. The only thing that changes is the size of the generator. Power points scale based on the size of the generator, not the size of the thing using them.
No. A power point has no scale. A power point is a power point is a power point. The only thing that changes, listen close, is the size of the generator. That is all. Don't overthink it. It is simple, not complex.Er I meant that a small generator is only generating about 0.08 power points, if we assume 1 power point is on ship scale.
If that is how the math works out, yes, but I have different numbers. How small is the generator you are talking about?No no. I'm not talking about using. I'm talking about generating.
So 1 dton of tl8 ship power plant generates 8 power points.
1 of the smallest generator you are asking about might generate 0.08 power points.
Yeah I hadn't looked closely. Your numbers make sense to me. I was guessing arbitrarily that the smallest geberator in the 5 you started with was a very small number of slots, and that the largest was comparable to a single space. But i hadnt got my books out for exact values. Though I'd want a tech level assumption built in as well, since we know that starship power plant change by tech level.If that is how the math works out, yes, but I have different numbers. How small is the generator you are talking about?
If 1dton of this generator puts out 8 power points
A 1 Vehicle Space generator would put out 2 power points
A 1 Slot Generator would put out roughly, 0.03 power points.
Using the Dton to Vehicle Space to Slot conversation in the RH, pg 14
Already included. The different power plants have different TLs and different outputs. We would just have to figure out what the outputs and TLs are for the type of power generators that haven't been detailed elsewhere, such as the Wind Turbine, Hydrocarbon, and RTGs.Yeah I hadn't looked closely. Your numbers make sense to me. I was guessing arbitrarily that the smallest geberator in the 5 you started with was a very small number of slots, and that the largest was comparable to a single space. But i hadnt got my books out for exact values. Though I'd want a tech level assumption built in as well, since we know that starship power plant change by tech level.
Still have all my fingers and intend to keep it that way. I type slow enough as it is.Because Geir is playing with live ammunition
You cant have 5 simple numbers because its a hydra problem. The 5 simple numbers demand interaction and interposing on other systems, which for better or worse arent aware of each other.
Power points cant be universal power points.
Because power points is used for spaceships.
If we say a backpack generator one pp, then the immediate question is why dont we have that in an array instead of the large expensive ship based one.
If the response is saying that those would be different power points from the backpack generator, then what you're saying is fractional power points.
We get accidental free energy devices.
Me tooThe real key is to design the design system before releasing a bunch of hand-waved stuff that ignores the design rules.
I will go on record right now, that I would happily buy every book for Mongoose Traveller 3e IF it was just all of 2e, but with Sigtrygg's "All the background assumptions & design rules in one boring book that only grognards buy" as a foundation. I am a grognard, and I will buy it. It might be super boring to create such a 3e Bible, but it keeps discrepancies and weird exploits from creeping in and making life miserable for the Game Masters. The 'just hand wave it' crowd insists that discrepancies will come out of providing 3e Biblical-style details -- but with so much crap already hand-waved, how can you possibly claim that there are not already discrepancies? If the answer is 'Well, sure there are some -- but GM fiat can just cover that' -- then wouldn't that work equally well with a 3e Bible of build systems? Wouldn't you expect that things built consistently with the same pre-thought design sequence might be in less need of GM fiat?
Go ahead and finish 2e; write books for all types of new adventuring styles -- maybe there needs to special rules for wandering David Carradine style martial-artists who fight evil. Maybe there needs to be a book about how to have adventures with founding and running an underground Psionic Institute. Maybe someone will finally get around to answering 'Why is there trade between Sectors and Empires?' by writing a 'Sector Builders Handbook' -- complete with what kinds of market forces drive long-distance trade up and down the Spinward Main. Maybe there is a burning need to detail the kinds of cultural priorities motivate the Third Imperium & various Foreign Empires -- how do Aslan classify worlds & prioritize them for conquest? What about the Vargr point of view? Are the K'kree interested in any worlds which are not open savannah? What the hell are the Hivers really after? What do the star-charts for each of these empires look like, and why? What values do they include in their UWPs? How they think and behave shapes what they want, what they trade for, what goals they set, and why they go to war -- write that book for 2e, complete with all the glorious nonsense of 'we just handwaved this without reading anything else we have ever published -- but it works in this book'. Go ahead and create 'industrial production' rules that are use credits in some places, dTons in others, Resource Units in others, kilograms in others, and People-Work-Hours in yet other places, none of which works together; get all that stuff published & out there. Mass combat. Converting the heathens. Exploration. Piracy. Science. Colonization. Extinction. Deep history. Everything.
Then sit down to do 3e correctly; and start with the Bible of build-rules.
Once everything is written, make the effort to actually make it a coherent whole -- where TL makes a consistent difference from 0 to 35 (or 0 to 100, or whatever, as long as it is consistent throughout), where the units are all the same and scale correctly. Don't rush to a deadline with the Bible, but do it first.
I will buy it. I will buy all of it.