We have power "points", but not what that point translates in to.
I don't care what they translate into in the real world. I am not using them in the real world.
Since there hasn't been a reason to specifically define things they haven't.
There is no reason to specify how much power a laser turret on a ship uses either, but those are defined. You say that there is no reason, but a player simply asking is enough reason. It means that they want to use those for something. This is kind of the whole reason We game. To do stuff. If they didn't want it defined, then they shouldn't have created different size generators. If that is what they wanted, then they should have just said, "Enough power is provide to minimally power the structure." That is all. No size. No descriptions. No nothing. Just, "it works ". They did decide to create 5 different size generators and a whole section on portable power plants. So obviously they did want to "define things." My problem is this. The method the writers used to design things, does not mesh with any of "construction rules" that they have put out previously. Look at what they did with the RH and power generation? They said, you put this in and it works. Right? Wrong. What happens if you strip a power generator out of a robot? What can you use it for? Nothing. You can put it back in another robot, because the rules do not say that it can power anything else. That is all. Why is that all I can do with it? If I pull a power plant out of a ship, I can put it in another ship, put it in a space station, mount it in a large vehicle (such as an aircraft carrier or battleship), connect it to a colony power grid to power the colony, etc. I have options because I know how much power it puts out. A 1-ton TL-12 Fusion Power Plant can power how much? For buildings? It can cover the basic power needs (plugging in your cellphones and energy weapons to charge as well as lights, life support, computers, and any other component that doesn't list a power requirement.) for a 150-ton structure. Those are the rules. Now what if I want to supply power to a 150-ton structure with Portable Power Generators? How do I do that without handwavium?
You say you don't want to know the Mw output, but then you state you want the power point output. If you want output you need input of the devices it's expected to power. It all goes together to build the model you are asking for - and it simply isn't that detailed.
Yes, and that is generalized for buildings as 0.1 power points per ton, same as it is generalized for ships as 0.2 power points per ton. What about that is so difficult? I already know how much power I need. What I don't know is how much power the generators provide.
While it's nice to have everything link together, that comes with a price - that price being a hyper-vigilant editing and proofing staff to verify that all things published match what is already there. While an admirable goal I do not see that ever happening with MGT (or Traveller in general). GURPS is probably as close to that it has ever come in the Traveller game setting - and that's probably only because SJG has such high publishing standards to start and slotted Traveller into their already pre-existing structure. And they had many game lines to help share the costs to pay for that.
Oh no! Gods forbid! People actually want to hold their game designers to high standards! Say it ain't so! If your goal is not to improve, then you might as well never buy anything after the original LBBs.
The level of detail you are asking for here and in the many other threads is, in my opinion, beyond the capabilities of MGT and the willingness of the greater gaming community to pay for.
Why is asking for more data too much? Why is asking for clear rules too much? MGT is not stupid so therefore not beyond their capabilities. Your problem is you guys are used to accepting half-baked gaming materials that never even met a proofreader. Why do you think so many of Us love helping with the books pre-release? To help Mongoose put out a better product for all of Us. Should they have not written the Traveller Companion because... because why? It provides way more detail about things I never have needed to know in all My years playing Traveller. I still think it is a great book and was mostly well-written. How hard is a few lines about size and power output? How about making it so the rulebooks work together? How about listening to people who have solutions, not just smacking them down like you guys do to Me. People on this forum have repeatedly said the exact opposite of My posts as justification for their responses. That is the opposite of helpful. How does that help My games or yours? I am starting to think that more of you are trolls than gamers, and if that is the case, then I am wasting My time here looking for intelligent responses to honest questions and suggestions. You all act like having a concrete UWP or a listed number of power points generated would destroy your whole gaming world. It won't, but it will greatly help Mine. Rule Zero is always easier to do by ignoring a rule rather than have to write new rules from scratch.
So, if I get My few numbers for portable power generators in a book or Mongoose writes systems (like they have already done with Geir's WBH) that uses UWP for strictly mechanical operations (such as most of the WBH), then that benefits Me and takes nothing away from you. You can still run your game how you wish and do not have to make up new rules. Whereas, to get what I want, I have to write new rules to cover the gaps that you don't care about.
btw. Your statement about more than the greater gaming community is willing to pay for is a blatant falsehood. How many people bought HG? Or RH? Or the CSC? All of these further detail things that the greater community wants as proven by sales. If the "greater gaming community" (whatever tf that is) didn't want detail, then the books wouldn't have sold. All I am asking for is compatibility in written material. I don't mind being used as a resource to help refine ideas. That is kind of the point of having a community
It's reasonable to have a certain level of expectation for quality and content (ok, not only reasonable but should be the minimum bar any publisher has to meet), but only up to a point. Sure, it'd be great if they designed the gaming system from the ground up with interlocking rules, concepts and high-quality paper and full-color images! But at what point do the price themselves out of the market?
If you really think that good proofreading and making sure that the rules they are writing match the other rules they have written is too much to expect, then We can't discuss anything. Everything on here that I discuss, I ask Myself one question, "Would this improve the game or would this slow it down or cause other issues?" Everything.
Okay. My "rant" is over. I am tired of this and now I have to wait for the police to arrive, since I just beat someone bloody for striking My dog. If no one hears from Me, that is why. Honduran cops are iffy.
Edit: Okay, back. I won't be going to jail today, unless the cops change their minds.