Crusade EA Project: The Quasar Dreadnought -STARTS-

Lord David the Denied said:
Guys, why don't you go with something the EA have been trying to do for decades - Dilgar bolters. In the Crusade era, with the influx of technology from the ISA, I don't think it's unlikely that EA technicians could have finally cracked the Dilgar's bolter technology, especially given that the Abbai have developed the weapons for their own use.

Replace the heavy pulse cannons with heavy bolters using the same stats as the Dilgar versions, just without the Masters of Destruction special rule. This gives the EA a DD energy weapon and gives the ship a "new" feel. It's not a throwback to ancient weapons like railguns, it's a step forward, finally employing sophisticated energy weapons the EA had never had the tech base to use before. After all, EA pulse cannons are partly based on Dilgar pulsar technology, but the bolters always eluded EarthForce. Before the ISA, that is.

A variant maybe?
 
M1ndr1d3rs said:
Very well done indeed. :o Well worth the wait. :D

It's not very clear from the photos, but I hope those heavy plasma cannons are actually consistent in shape and size. Nova cannons I brought from MGP often have defects, so I have to order replacements.

Some questions:
How many parts do these ships come in?
How do we pay you? (Paypal, check)?
Do you take international orders?
What's the final word on price?

We can't thank you enough for building such nice models. Keep it up.

sorry have forgot to answer your questions.

The ship kit contains the follow parts:
-the main hull in three parts. Engine block, center hull and the forward hull
-the front antenna
-8 round barrel pulse canons
-6 flat barrel pulse cannons
-2 flat barrel pulse canons on turrets
-8 anti-fighter turrets
-4 rail guns
-two engine thrusters for the holes on the engine block.

yes PAYPAL is accepted for international orders. i can ship worldwide. No problem...

hmmm..the final price. i must look and calculate the material costs first. it is possible that i must make an second mould and possible that i have to many orders, and only one mould is not enough to cast this amounts. and i definitly need an second mould for the turrets. i must cast so many of them..impossible with only one. but i think definitly not more then 18 Euros. times will see....:wink:

and i have an cast limit. i don´t want to make more then 50 pieces of the Quasar.
 
I like Locarnos take on the history but think its a tad powerful stats wise. His idea is the only way we are going to get this to a satisfacory raid choice. Battle would be better though.

In Service: 2271+
PL: Raid
Speed: 6
Turns: 1/45
Hull: 5
Damage Points: 38/10
Crew: 42/8
Craft: 1 Thunderbolt Flight
Traits: Interceptors 2, Anti Fighter 1, Flight Computer, Lumbering
Troops: 2

Heavy Pulse Cannons F 12” 16 Twin Linked
Heavy Pulse Cannons P 12” 12 Twin Linked
Heavy Pulse Cannons S 12” 12 Twin Linked
Heavy Pulse Cannons A 12” 4 Twin Linked

This version takes the original Nova, drops 3 fighter wings but in return gains a different weapons layout, an extra 4AD, AF1, flight comp and some damage points. If thats too much drop the F arc weapons down to either 14AD.
 
I personally would rather a jump engine rather than a flight computer & with so many races building fighters I would up the AF especially after Urobach says there are 8 AF turrets with the kit

I would even suggest a similar rule for this ship others have said too -

P & S weapons may fire forward or to their respective sides but not both. AD may be split between both arcs eg. F & P or F & S.
I would then lower the F weapon AD maybe to 8AD

this would help bring its offensive firepower down (allowing it to be raid) as well as giving it the feel of how it looks
 
(Centauri)Urobach said:
yes PAYPAL is accepted for international orders. i can ship worldwide. No problem...

hmmm..the final price. i must look and calculate the material costs first. it is possible that i must make an second mould and possible that i have to many orders, and only one mould is not enough to cast this amounts. and i definitly need an second mould for the turrets. i must cast so many of them..impossible with only one. but i think definitly not more then 18 Euros. times will see....:wink:

and i have an cast limit. i don´t want to make more then 50 pieces of the Quasar.

Thanks for the info. Price is an issue for me cause I live in the southeast asia region. I must consider the shipping costs, y'know. :)

Wow, I imagine 50 will run out pretty fast.. :( Please tell when you're ready to accept orders. (Got to go online more often!)
 
Lord David the Denied said:
Guys, why don't you go with something the EA have been trying to do for decades - Dilgar bolters. In the Crusade era, with the influx of technology from the ISA, I don't think it's unlikely that EA technicians could have finally cracked the Dilgar's bolter technology, especially given that the Abbai have developed the weapons for their own use.

Replace the heavy pulse cannons with heavy bolters using the same stats as the Dilgar versions, just without the Masters of Destruction special rule. This gives the EA a DD energy weapon and gives the ship a "new" feel. It's not a throwback to ancient weapons like railguns, it's a step forward, finally employing sophisticated energy weapons the EA had never had the tech base to use before. After all, EA pulse cannons are partly based on Dilgar pulsar technology, but the bolters always eluded EarthForce. Before the ISA, that is.

I´m with you. :)

It´s a nice Idea.
And I think it´s in the role of this new Nova.

If I remember right, the Nova was the first which uses exclusivly Pulse Weapons.
(Or was the Hyperion the first and the Nova second ?)

And Bolters are realy a good advancement for the EA.
And would make the Ship feel "new" and "advanced".
 
M1ndr1d3rs said:
(Centauri)Urobach said:
yes PAYPAL is accepted for international orders. i can ship worldwide. No problem...

hmmm..the final price. i must look and calculate the material costs first. it is possible that i must make an second mould and possible that i have to many orders, and only one mould is not enough to cast this amounts. and i definitly need an second mould for the turrets. i must cast so many of them..impossible with only one. but i think definitly not more then 18 Euros. times will see....:wink:

and i have an cast limit. i don´t want to make more then 50 pieces of the Quasar.

Thanks for the info. Price is an issue for me cause I live in the southeast asia region. I must consider the shipping costs, y'know. :)

Wow, I imagine 50 will run out pretty fast.. :( Please tell when you're ready to accept orders. (Got to go online more often!)

the shipping costs are 12 euro, i believe. its a lot of money, i know.. :roll:

i think 50 pieces are more then enough. i don´t can make more.
I can not make a lot of money with Mr. Trentadues designs. that would be unfair.... but don´t worry. everyone becomes his ship. :wink:
 
Well, that will certainly do some criticals on my wallet. It all comes down to price now. I have 3 Quasars in mind, but may have to settle for 2..

Don't worry though, putting a price tag is your right. You do most of the hard work. As long as it's reasonable, we will pay up. It's the only way we can express our gratitude.
 
Some basic concepts about Nova II - as I "conceived" it.
http://efni.org/nova2.htm

Note: these concepts are unrelated to the game, they are pertinent to the concept I tried to design in my site.

1)Operational role - Battleship - defensive/battle line oriented. Firepower, armour and survivability have paramount relevance. Its role is to make up for the center of a battleline, the "anvil" in an "anvil and hammer" fleet battle.

2)Layout - Straight plates, simple hull layout to ease production. Rugged, heavily armoured and with excellent internal compartimentation and structural integrity: it can take punishment and continue to fight and kill.

3)Mobility and propulsion - Powerful reactors, auxiliary reactor for weapon feeding - this ship will never have power shortages issues. The weapon feeding reactors are militarised industrial designs in order to keep down the cost.
The main engines allow average acceleration, the ship is not as fast as a Warlock but it is very maneuverable (short, fat hull, relatively low inertia moment, powerful maneuvre thrusters) - a relevant trait for short range combat.

The Nova II DOES HAVE jump engines - needed for strategic redeployment without being tied to jumpgates.

The endurance is not great: it is not a patrol/strategic assault unit, or a battlecruiser, the inhabitability is acceptable but not aimed at long cruises. The propellant reservoir is tailored for a medium endurance cruise/waiting time in a system, and a "battle time" high acceleration, high fuel consumption series of manoeuvres.

Esssentially, this ship is designed to:
a) travel from its base to a system where is expected a battle, line up, fight the battle.
b) jump into a yet started battle. Fight.


**************

Armament. (see for reference http://efni.org/weapon.htm)

Long range weapons:
- two nose mounted G.O.D. beam cannons Mk IX, smaller and shorter and cheaper than the ones of a Warlock,
http://efni.org/weapon.htm#GOD
- forward firing missile tubes (the missile silos are in the forward "hammer"),
- four "long lance" pulsed lasers (the ones on the tips of the wings):http://efni.org/weapon.htm#QSL2T - these lasers, developed from the Hyach spinal laser technology, have not the explosive effects of the GOD cannons, but are well ranged, accurate, and they have an exceptional piercing power: they punch holes through the enemy hulls.
This "long range package" is conceived to attack and saturate an incoming enemy formation, or to soften an enmy formation while the Nova 2 closes in.

Fighter complement: smaller than the one of the Warlocks

Medium and short range weapons:

- Battery of fusion fed plasma cannons - (the large flat barrel cannons) - or "fusion pulse cannons"
http://efni.org/weapon.htm#M381 - They fire plasma bolts, the fact that they are fusion boosted (they have their own fusion reactor in the breech) means that, while being short ranged as the usual plasma weapons, their effect on a target is devastating: do you remember the "green pulses of doom" fired by the Babylon 5 pulse weapons against the Omega in "no surrender, no retreat"? - think to plasma bolts MUCH more powerful, and you can visualize the effects of such a weapon - intercept it, or die.

- couple of plasma mortar placed in the bow hammer - the same oval weapons in the chin of the Nova and Omega hammer
http://efni.org/weapon.htm#Mjolnir. Think to them as a plasma carronade...

Railguns: http://efni.org/weapon.htm#PESANTE - the same stuff used on the Warlock. Devastating at short range.
Defensive weapons: the same side turrets of the Omega, http://efni.org/weapon.htm#WRK 1005 but more of them and with better firearcs, a very good anti-fighter and interceptor capability.

All the main weapons of the "Nova 2" can fire in the forward arc, a broadside is about 50% of the total firepower (except for the spinal GOD cannons), the rear facing firepower is four fusion plasma bolters (of 12), two railgun turrets (of 4) two pulse lasers (of 4) and (more or less) an half of the smaller "interceptor" turrets.

Sensors:

as all the "post civil war/drakh era" "EFNI-Verse" ships, even the "nova 2" - still to be renamed :) - do have, behind the standard radar and scanners suite, the EGAD Sensor suite - see
http://efni.org/Styx.htm

- Essentially, this includes a set of passive gravitic sensors that "feel" the gravitic propulsion systems "local warpings", as they can track the "warping" of a soon to be opened jump point. These sensors are not extremely accurate, but are sensitive and long ranged.

a medium range advanced LIDAR - something like a phased array radar, but operating in the optical spectrum, nearly unjammable

and each weapon has its own multispectrum optical tracker, with stereoscopic visual sensor and rangefinder - even in this case, we can think to a medium-short range system nearly unjammable.

All these sensors were conceived in an "anti-minbari" environment, so they are specifically:

- Based upon gravity or optical spectrum (so where the Minbari stealth system does not work)
- Passive in nature (except for the LIDAR), so extremely difficult to jam.
- Very accurate at short and medium range. The gravitic sensor act as a "long range early warning" - an anti ambush device.

Essentially, the Improved sensor suite was developed since late 2240 in order to:

1) Search and detect for Minbari ships through their carachteristic gravitic signature. (gravimetric sensors)
2) Allow a stealth-proof positive tracking and target lock on (opitical technologies)
but it was really operational only since the "civil war" period.

**************

For what is worth, I hope these concepts can help.
 
ahh...the great master.
nice that you bring some light into this darkness.
the problem is...the QUASAR with all this equipment listet above is still to powerful at lower levels.

and propably to powerful at Battle LV...

i think you must create an new ship that fills that gap... :lol:
 
After the Description of CINCEFNI I thought of this stats :

PL: Battle
Speed: 8
Damage: 50 / 20
Craft: 2 Flights Starfury
Turn: 1 / 45°
Crew: 52 / 15
Hull: 6
Troop: 2
Special Rules:
Interceptor 4, AF 4, Jumpengine, Lumbering, HEL-Tracking System


Weapon | Arc | Range | AD | Special

Snub Particle Cannon | B | 20" | 2 | Beam, TD
Fusion Pulse | F | 12" | 8 | AP, DD, TL
Fusion Pulse | P | 12" | 8 | AP, DD, TL
Fusion Pulse | S | 12" | 8 |AP, DD, TL
Fusion Pulse | A |12" | 4 |AP, DD, TL
Railgun | T | 15" | 4 |AP, DD
 
(Centauri)Urobach said:
ahh...the great master.

Yes, like Yoda I am....:P

(Centauri)Urobach said:
the problem is...the QUASAR with all this equipment listet above is still to powerful at lower levels. and propably to powerful at Battle LV...

Well, I thought as it as something more dangerous than a warlock in a fleet brawl...:D



(Centauri)Urobach said:
i think you must create an new ship that fills that gap... :lol:

Gapfiller? what do you mean with gapfiller? Let me understand...8)
 
CINCEFNI said:
(Centauri)Urobach said:
ahh...the great master.

Yes, like Yoda I am....:P

(Centauri)Urobach said:
the problem is...the QUASAR with all this equipment listet above is still to powerful at lower levels. and propably to powerful at Battle LV...

Well, I thought as it as something more dangerous than a warlock in a fleet brawl...:D



(Centauri)Urobach said:
i think you must create an new ship that fills that gap... :lol:

Gapfiller? what do you mean with gapfiller? Let me understand...8)

its possible that this was wrong formulated....i mean to fill an hole in the EA crusade fleet at lower levels....of course there is the boreas cutter and the pegasus.
 
So Urobach when are we looking at doing preorders ?
I would like 2 depending on price

did you have any plans for going back to your shadow creations ?
 
1st december i want to start with the entire process. i need some more time to complete some new moulds for the Quasar, the new liati sculpt and the last valerius orders.

shadows...later. times will see... :wink:
 
(Centauri)Urobach said:
its possible that this was wrong formulated....i mean to fill an hole in the EA crusade fleet at lower levels....of course there is the boreas cutter and the pegasus.

Well, for a less-than-battleship unit - something like a destroyer(of the real world, World War 2) in respect to a Battleship, I think that both the Lupo/Pegasus and a conceptual evolution of the Sabre could fit the role - both of them have a missile battery and a long range (spinal) beam weapon (laser), though, cheap structure, good maneuverability, speed, and above the average short range firepower.

If I understood correctly the "skirmisher" concept, those two ships should fit into.

http://efni.org/LUPO.htm - you have yet done this, I think -

http://efni.org/Sabre.htm


the "Boreas" cutter is a lower level, patrol unit.

http://efni.org/vigilante.htm

http://efni.org/vigilante_Letter.htm


In general term, I would see as "top rank" skirmisher the Pegasus/Lupo, with close second a development of the Sabre - that the Lupo is, on steroids.
 
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