Crowded Hours - The Windermann Incident

IanBruntlett

Emperor Mongoose
I'm reading up this adventure. I thought it would be a good idea to get some ideas/hints about how to or how not to run this adventure.

I've printed the airship's diagrams and I'm making my way through the text, armed with a highlighter pen and a pencil.

Ideas?
 
IanBruntlett said:
I'm reading up this adventure. I thought it would be a good idea to get some ideas/hints about how to or how not to run this adventure.

I've printed the airship's diagrams and I'm making my way through the text, armed with a highlighter pen and a pencil.

Ideas?

I think making sure you know who the NPCs are and what their motivations are is important, so you're not desperately flicking through the book in play. I chose a subset of the NPCs that I thought would be of most interest to the players and emphasised them during the meal, so that they were memorable later (that way I didn't need to keep so many in my head). Then it was a case of seeing what the players did and improvising around them. They ended up separated at one point, half of them captured by the bad guys and the other half still free, so I had fun switching from one group to the other at cliffhanger moments. :D I used the adventure as an incident in a long campaign, so I wasn't running with the pre-gen PCs.
 
I played this at a convention earlier this year. The GM modified it a bit. For one thing, inspired by "Snakes on a Plane", he turned it into "Ferrets on an Airship". For another, this being a convention, we all had pre-generated characters along with the film actors who were supposed to play them. I got Michael Ironside. Someone else got Chuck Norris. :lol:

We never did get to release the ferrets...
 
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