Stonehorse
Mongoose
I'm sure many people will agree that the Critical Damage system is heavily in favour of luck, and does provide some rather annoying moments. Like a Skirmish ship turning a War level ship into a useless collection of metal etc.
I was wondering if anyone has tried any house rules to try and reduce the 'luck factor'. From What I can see the biggest annoyance is have the additional effects applied as well as damage.
What I think might be a good way to counter this is that any Critical Damage roll does an extra D6 points of Damage and Crew which will be multiplied in the usual method for weapons with DD, TD, or QD trait.
It does mean less book keeping, but removes the felling of being cheated out of a game, and helps tone down the luck aspect.
Any thought?
I was wondering if anyone has tried any house rules to try and reduce the 'luck factor'. From What I can see the biggest annoyance is have the additional effects applied as well as damage.
What I think might be a good way to counter this is that any Critical Damage roll does an extra D6 points of Damage and Crew which will be multiplied in the usual method for weapons with DD, TD, or QD trait.
It does mean less book keeping, but removes the felling of being cheated out of a game, and helps tone down the luck aspect.
Any thought?