Crit Repair - Discussion

Not a bad idea Johnny.

I still think the best idea to help large ships become more viable, is the Redundancy rules discussed a while ago. Read about it here: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=20821

One of the playtesters (katadder I think?) has assured us, that other, different measures are being taken in 2nd edition to achieve this. No info on that has been leaked yet, though!
 
I still think the best idea to help large ships become more viable, is the Redundancy rules discussed a while ago. Read about it here: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=20821

That's a pretty good plan too.
The plus behind repairs being based by crew is that it's easier to work into campaigns and throws up less questions as it modifies an existing mechanism rather than creating a new one.
That said I'd be happy with either and look forward to hearing what the plans are for 2ed to mkae larger ships a little more reliable.
 
I like the idea of basing crit repairs on crew size. This would diefinitely give the larger ships a chance to repair more crits than their smaller brethren. It would stand to reason that a large ship would have more damage control parties than a smaller ship.
 
Admiral Phlop said:
It would stand to reason that a large ship would have more damage control parties than a smaller ship.
But also, critical hits likely to be bigger and require more personnel to fix, on a larger ship.
 
Burger said:
Not a bad idea Johnny.

I still think the best idea to help large ships become more viable, is the Redundancy rules discussed a while ago. Read about it here: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=20821

One of the playtesters (katadder I think?) has assured us, that other, different measures are being taken in 2nd edition to achieve this. No info on that has been leaked yet, though!

dont think I have :) but the all hands to deck SA is now more useful and IIRC automatic.
as for the person who mentioned shadows/vorlons - they will now take crits as per the ancients.
 
emperorpenguin said:
I like streamlining rules, I think I'm in the minority who can't really see the point in both damage and crew tracks

It allows some ships which are crippled to still use SAs (e.g. Activate Jump Point, Ramming Speed or All Hands On Deck). Saved a few ships in campaigns that way.
 
Crew rating is good for resolving boardings which a single damage track wouldn't do without assuming all boarders were suicidal. Plus as Iain said it can works nicely for campaigns.
While it can be a little extra book keeping I think the detail it adds make's it worth the effort. You'd also have to utterly redesign the critical tables without it too, so it's a pretty fundamental change to the game to fix a mechanism that isn't particularly broken at the moment (although it does make life a lot trickier for many ships in the Dilgar the ISA and the Nehroon).
I think a minor re-evaluation of ships that really suffer from low crew levels is better than an overhaul of the entire system.
 
I like the seperate crew and damage - its very little bookeeping and it does give you a chance against ISA ships with adaptive armour and self repair
 
The separate damage and crew tracks also give some variety on the use of close blast doors. Some ships are masters of this having the right damage/crew mix, some ships can't effectively use it at all or only after a couple of high damage crits.

Ripple
 
Ripple: Fundamentally agree. This is the reason for the Crew track, in my opinion. If Narn ships had 2/45 more often, they could really get an advantage with this order. As it is, some of the best users are interesting -- the Raid Minbari being on the top of my queue.
 
Johnny D said:
Crew rating is good for resolving boardings which a single damage track wouldn't do without assuming all boarders were suicidal. .

That I disagree with. BFG and full Thrust both handle boarding without requiring 2 damage tracks.
As I said I know I'm in a minority but seperate crew tracks is one of the weaknesses of the rules for me.
 
I was pretty firmly against it when we started looking at the 2e rules. If I'd realised quite how much they were going to change, I might have given it more consideration.

That said, I do like the crew rules as they are. It does give a unique feel to ACTA, and the boarding rules work better for me than BFG.
 
If you don't have the crew track your crit chart will be different so your whitestars & such will be still vunerable. There will more crits that probably effect them.
We replaced the crew with version where the crew can be used to stop crits & make CQ rolls.
This still enabled us to still use skeleton crewed rule which quite important to this game. Being skelton crewed just plain sucks.

Since we have dropped the crew score in it's current form, we are playing bigger games in the same amount of time as we were playin 5pt raid. Bookeeping is a hell of lot easier without having subtract two different scores from two diferent numbers.
Admittedly we haven't used our system with ISA yet only Centauri,Drazi,EA,Minbari & Narn but with house rules we will just modify it so it becomes balanced again but i can't see it being overpowered in our current house rules. Guess we will have to test it one day.
 
lol no subtracting if using the various ship sheets out there, just fill in the boxs and it all works easy enough. also subtrating like 6 from 42 isnt hard anyway.
 
It's when a primus or something similar fires, it ends up 13 dam & 8 crew. It's more annoying than anything else, it's so much easier to just have 13 dam.
Yes we do just use refil paper.
Guess it's our Scottish heritage that makes us use the minium amount of paper possible. :lol:
Kinda funny after we have spent all this money on models.
 
katadder said:
lol no subtracting if using the various ship sheets out there, just fill in the boxs and it all works easy enough. also subtrating like 6 from 42 isnt hard anyway.

well it does take twice as long to write two numbers as it does one! :wink:

but it does add up and when you have bulkheads plus double/triple damage to factor in plus a slow opponent who takes forever to write in his damage...... :(
 
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