Normally when a ship receives a critical you cannot attempt a repair roll for that critical effect in the same turn as it is received. I find this unnecessarily complicated for the purposes of record keeping, especially with larger ships that can sustain multiple criticals or larger battles where a firing turn can last a long time (and hence harder to remember whether the crit was sustained this turn or a previous one).
My question is why not allow an attempt to be made on crits in the same turn? No need for new rules - just cut an existing one and save on that record keeping!
(Note: I realise the ancients auto-repair crits the turn after which may complicate that but I'm deliberatly putting that to the side for now it terms of overall game balance because they really don't feature in the game often enough to warrant undue consideration).
My question is why not allow an attempt to be made on crits in the same turn? No need for new rules - just cut an existing one and save on that record keeping!
(Note: I realise the ancients auto-repair crits the turn after which may complicate that but I'm deliberatly putting that to the side for now it terms of overall game balance because they really don't feature in the game often enough to warrant undue consideration).