Quick question: suppose a character dies in a campaign, or a new player joins the group. A new character has to be created and added to the team. Three things become potentially complicated:
1. If the new character has ship shares (and/or a deceased character had ship shares). This has been discussed on the forum previously.
2. What to do about connections for the new character?
3. What to do about skill package skills for the new character?
I could see that with 2, one could "retrospectively" give the new character connections to the existing party, potentially explaining why they're willing to accept a "newcomer" into their posse. However, point 3 seems tricky. Should the character simply choose 1 (or 2 in a small party) skills from the skill package list?
I'm curious as to how people handle these issues in their games.
1. If the new character has ship shares (and/or a deceased character had ship shares). This has been discussed on the forum previously.
2. What to do about connections for the new character?
3. What to do about skill package skills for the new character?
I could see that with 2, one could "retrospectively" give the new character connections to the existing party, potentially explaining why they're willing to accept a "newcomer" into their posse. However, point 3 seems tricky. Should the character simply choose 1 (or 2 in a small party) skills from the skill package list?
I'm curious as to how people handle these issues in their games.