Crafting Rules "issue"

Icebrand

Mongoose
I really love the effects. Actually, in my games the enchantments just add one effect per point (keeping the same sane limits of course).

The problem is the halving of the craft skill. It becomes completely absurd when trying 4 and 5.

I could use clarification...

Does a heroic craft require a /5 roll (as in divide "5 times") or a /32 roll (as in /2, /2, /2, /2, /2) ?
 
That's right - it means divide the skill in half five times, not divide the skill by five. So a 80% crafter making heroic item ends up with:

  • 80%/2 = 40%
    40%/2 = 20%
    20%/2 = 10%
    10%/2 = 5%
    5%/2 = 3% (rounding up)
Given the costs and the time involved it should mean that items of this quality aren't being churned out nineteen to the dozen. On balance that seems right.
 
Inspector Zero said:
That's right - it means divide the skill in half five times, not divide the skill by five. So a 80% crafter making heroic item ends up with:

  • 80%/2 = 40%
    40%/2 = 20%
    20%/2 = 10%
    10%/2 = 5%
    5%/2 = 3% (rounding up)
Given the costs and the time involved it should mean that items of this quality aren't being churned out nineteen to the dozen. On balance that seems right.

Thanks!
Still, i really dislike any kind of "halving" or percentile reductions, since it ends up closing the gap among opponents.
I was toying with the idea of a static number penalty, but the problem is 4-5 effect items need a really high skill to even try.
 
I would actually adopt the rules from the GM's Handbook about extended projects. They probably work out about the same when it comes to final chances but if you're interested in PCs becoming involved in making exceptional items then it's more fun.
 
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