Couple of Campaign questions....

Currently I'm just tracking everything by hand. The players send me emails and I hard code it in HTML. I working with a friend to build a much more robust website where players will be able to manage their own fleets, but its going to take awhile. It can be a decent amount of work if you fly through turns (I still hate the Abbai for skipping two turns in row with Peace Summits), but it is a lot easier to keep track of a campaign this way.
 
We are working on a site that will allow for fleet maintenance to managed by the individual player rather then by one admin; all the adding, destroying, refits, etc. We will also automate all the end of turn reporting, all the stuff on the turn pages and rr detail pages with the exception of all the constant personal logs we put on there. Basically I'm just hoping to cut down on the amount of administration that I have to do to keep the site up to date.
 
I see that you are up to turn 15... any updates on how you are managing the campaign?

Looks very very bloody, especially with so many strategic targets.
 
The campaign is going along quite well. There was a huge influx of strategic targets in the system due to people winning some battles and rolling high on the crew duties chart. At the moment, we are patiently waiting for the Drakh player to go through all his damn who attacks who after he won against the Minbari. Overall, I (as the Abbai player) , have seen just how bad Dilgar are against a high interceptor army as well as how bad Abbai is against a beam heavy army. Next update on the website should be coming soon.
 
So I see the Vorlons were eliminated in Turn 10. How very very sad.

What did the Vorlons do wrong?

EDIT: It looks like he just took a beating and then everybody ganged up on 'em. Poor sod.
 
He got involved in a huge battle with the Narn player and took pretty heavy losses. The Narn player took heavy losses as well. After that he just got wittled to death with bad scenarios for Vorlons and people attacking him.
 
Jetbaker said:
He got involved in a huge battle with the Narn player and took pretty heavy losses. The Narn player took heavy losses as well. After that he just got wittled to death with bad scenarios for Vorlons and people attacking him.

Yeah, I should try playing the Vorlons in a campaign and figure out how to give the younger races a proper whoopin'. Kids these days, no respect for their elders, I tells ya. No respect at all. Get off my lawn you punks!
 
I'm playing Vorlons in our next campaign.

I looked to our shadow player form the last campaign (she dropped early) for strategies to stay alive. The basic answer seems to be know when to run. If a fight looks tough...start jumping out, your one of the few races that can do it reliably. Do not fight patrol fights...ever...

Pretty thin strategy but hey...gotta start somewhere...

Ripple
 
Ripple said:
I looked to our shadow player form the last campaign (she dropped early) for strategies to stay alive. The basic answer seems to be know when to run. If a fight looks tough...start jumping out, your one of the few races that can do it reliably.
Yes, remember even a Transport/Scout costs you more to replace than losing the strategic target costs you! So its better to save your ships than to lose one but win the scenario.
 
aye, that is what my gaming group has learned do the most damage you can and get outta there as its not worth losing 90pts in a battle over any world.
 
You use the table belonging to the race of the ship you roll for.
So you use as many tables as races you've got in your alliance
 
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