Couple Hyperspace questions.

Eryx

Mongoose
1.

A ship enters hyperspace via a JumpGate. It locks onto the signel of the gate and the signl of the gate it is going to.

In that case, how does a ship that makes its own jump point lock on to its end of hyperspace if theres no local jumpgate?


2.

A ship follows the known hyperspace routes, and its course takes it through another system before it reaches its destination (Lets say, Earth -> Planet X -> B5 ), does it have to come through the jumpgate at Planet X or can then shift the lock on to the destination system and make the entire ride in hyperspace?
 
1. I'd guess that it triangulates using the signals from multiple nearby gates,and gets onto a jump route as quickly as possible to minimise the time spent in untravelled hyperspace.

2. You can stay in hyperspace, but it's probably common practise to drop down into realspace; transfer supplies and passengers, make sure it's still on course, get news transmissions and so forth.
 
Eryx said:
1. A ship enters hyperspace via a JumpGate. It locks onto the signel of the gate and the signl of the gate it is going to.

In that case, how does a ship that makes its own jump point lock on to its end of hyperspace if theres no local jumpgate?


2. A ship follows the known hyperspace routes, and its course takes it through another system before it reaches its destination (Lets say, Earth -> Planet X -> B5 ), does it have to come through the jumpgate at Planet X or can then shift the lock on to the destination system and make the entire ride in hyperspace?

Here are some quotes from jms about Hyperspace from The Lurker's Guide to Babylon 5 that give show references on Mongoose Gar's comments.

From: Jms at B5 (America Online postings by JMS)

Hyperspace vs.Normal Spa
96-04-04 01:21:26
Once in hyperspace, you can ride the navigational beams between beacons (narrow beam stuff, to cut through the interference, as noted in "Distant Star"), and by corrolating the beacons, know where you have to come out.

That's my story and I'm sticking to it.

jms

(Entries from the JMS Answers File)

Travel from point A to point B takes some amount of time. But when you're near your destination, you can wait in hyperspace and choose to come out at a specific moment. There's considerable speculation that both the Minbari and Vorlons have ships standing by in hyperspace, at various locations, in case they're needed quickly. (In the pilot movie. Laurel Takashima even mentions that they are probably doing this.) It's a correlation to the TOT (Time On Target) philosophy; you can send ships in from various sectors, have them lurk in hyperspace, then all come out at once.

(GEnie postings by JMS)

Not all jumpgates are hooked/linked with one another. Very ofteen you DON'T have to leave hyperspace, just jump from A to C, and from C to Z, riding the lock-on to each one (Catherine Sakai programmed in just such a sequence in MIND WAR, in fact). You don't usually have to leave hyperspace to go from one gate to another; usually, in the case of the freighter being discussed, it left hyperspace at the last jumpgate stop to pick up supplies, people, cargo, other stuff, and was heading back to the gate again.

jms

Kizarvexis
 
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