Hi
I hope I put this one in the right forum^^.
I'm currently working on converting the vehicles,... of a rpg I like
to acta (in order to simulate grand scale battles better).
I have the problem that I ran into a few problems with the conversion,
and would like to ask, if anyone would have a good idea.
For the "task" at hand:
The units involved in the game are changeable mecha-fighters (that
can switch between multiple modes), normal "fighters" / mechas with propulsion
and starships.
I have run into two main problems here:
1.) The modes:
The mechas have multiple modes:
Each of the modes has it's own advantages and disadavantges:
Fighters:
Very fast, and maneuverable. Weapons
have fixed arcs
Humanoid:
Not as fast, but almost as maneuverable as fighters
The primary weapons are in the arms and head, so they can
change targets / firearcs very rapidly.
The idea I have therefore is, that the modes give modifiers for dogfight and speed and dodge.
Fighters: High dodge, speed. Low Dogfight
Humanoid: Less Dodge, much less speed, high Dogfight.
Switching between modes is only possible at beginning of the turn.
2.) The numbers of the fighters / mecha / ...
The "humans" are the numerically inferior race, that
have better armored units, and more heavily armed ones.
The biggest human carriers have between 250 and 500 mecha/fighters.
The biggest Alien carrier has 25.000 fithers.
I can't really decide here about what would be a decent (and fair)
approach. For example: If I say that humans have 12 mechas / squadron
and the aliens 1.000, then I'm not sure if I don't "overpower" the humans.
In the RPG the humans have superiorly armed machines, and have a better armor on them.
Also their skills are superior to that of the aliens, BUT 1 human can't take care of
almost 100 of the aliens at once....the best of the humans could only take on 5-20
with a chance of survival.
Like I said I have some troubles deciding here (for "1" if that would be appropriate, and for "2" what a good solution could be like)
I'm open to all comments and suggesstions!
I hope I put this one in the right forum^^.
I'm currently working on converting the vehicles,... of a rpg I like
to acta (in order to simulate grand scale battles better).
I have the problem that I ran into a few problems with the conversion,
and would like to ask, if anyone would have a good idea.
For the "task" at hand:
The units involved in the game are changeable mecha-fighters (that
can switch between multiple modes), normal "fighters" / mechas with propulsion
and starships.
I have run into two main problems here:
1.) The modes:
The mechas have multiple modes:
Each of the modes has it's own advantages and disadavantges:
Fighters:
Very fast, and maneuverable. Weapons
have fixed arcs
Humanoid:
Not as fast, but almost as maneuverable as fighters
The primary weapons are in the arms and head, so they can
change targets / firearcs very rapidly.
The idea I have therefore is, that the modes give modifiers for dogfight and speed and dodge.
Fighters: High dodge, speed. Low Dogfight
Humanoid: Less Dodge, much less speed, high Dogfight.
Switching between modes is only possible at beginning of the turn.
2.) The numbers of the fighters / mecha / ...
The "humans" are the numerically inferior race, that
have better armored units, and more heavily armed ones.
The biggest human carriers have between 250 and 500 mecha/fighters.
The biggest Alien carrier has 25.000 fithers.
I can't really decide here about what would be a decent (and fair)
approach. For example: If I say that humans have 12 mechas / squadron
and the aliens 1.000, then I'm not sure if I don't "overpower" the humans.
In the RPG the humans have superiorly armed machines, and have a better armor on them.
Also their skills are superior to that of the aliens, BUT 1 human can't take care of
almost 100 of the aliens at once....the best of the humans could only take on 5-20
with a chance of survival.
Like I said I have some troubles deciding here (for "1" if that would be appropriate, and for "2" what a good solution could be like)
I'm open to all comments and suggesstions!