Consious Intelligence

I was going to put up a post on AI designs but this will do. :)

I'd also like to add to the discussion a request for confirmation on how to build drone ships, specifically with regards to the drone intelligence rules from the vehicle handbook. There at TL 15 it says you can purchase a self aware AI that will have an equivalent skill set of +4 for 1MCr. The Very Advanced version is +2 on skills. But there's nothing there (that I've seen) in terms of computer bandwidth needed, or how specific skills are applied, unless one is to assume one buys one self aware drone per skill, which probably is reasonable. (?) Still if we put this self aware drone into a TL15 ship how much bandwidth does it use?

Then also how does this vehicle drone relate to the rules in the Core book? If we look at the intellect program + expert skills you can get expert 3 skill level / intellect program running. This seems straight forward in that we can consider the bandwidth of the intellect program, and the skill level program, and work from there up to into more powerful computers. However the drone TL15 self aware version is a step up from this, intermediary between the intellect program and the Conscious Intelligence at TL16 it seems, and it could assist to clarify this application...
 
Heh :)

This is one of those areas that, as a games designer, I was trying to avoid, as it opens a can of worms :)

Basically, I am all for drones in the VHB. They make sense, we are going to be surrounded by them ourselves over the next few years.

However, completely automated ships that do anything more than just move A to B I have something of a problem with. Aside from the Conscious Intelligence which is, frankly, god-like anyway, I would be of the opinion that space travel needs people very much in the equation. Computers aid but do not replace the decision-making processes.

Probably needs a discussion!
 
The key issue here I think is drone fighters as had been done in the past. In the Traveller universe fleet battles fighters or torpedo bombers need to be expendable. The charge of the light brigade isn't in it. 90% casualties to achieve the objective is good value.
 
I'm just thinking of a game-breaking TCS fleet is all. :D I've also got an idea for an adventure with cyborg/drone fighters controlled by an African hunting dog brain augmented by the halteres (gyros) of a fly.
 
Can't we just have the poor brother of Conscious intelligence like we've had in the past. What do we need to run like Pilot/2, Gunner (Turret)/2, Electronics(Sensors)/2 and connect the controls to computer in a cockpit? :)
 
Nerhesi said:
Can't we just have the poor brother of Conscious intelligence like we've had in the past. What do we need to run like Pilot/2, Gunner (Turret)/2, Electronics(Sensors)/2 and connect the controls to computer in a cockpit? :)
We do, and I'm building such a torpedo bomber at the moment. But players, like me, will note the other options in other books and go, why can't we have that in HG when everything else can cross over?

I haven't looked at a robot option for a pilot or sensor controller for instance.
 
I was humming and harring about how to best handle 'drone' ships, but it dawned on me that a software package may be the simplest way:


Virtual Crew: While ships are vastly complicated to run, requiring highly trained crews, relatively simple operations can be performed by this software package. Virtual Crew can replace up to five pilots, gunners or sensor operators on board a ship, potentially allowing the ship to act completely autonomously if all crew can be replaced in this way. Indeed, ships can be designed without a bridge, relying purely on this software package in order to function as a drone. Ships that have no living crew make appropriate checks with a skill level equal to their Virtual Crew score, and can also be controlled through the use of the Electronics (remote ops) skill. When using Electronics (remote ops), DM-2 is applied to all checks made if the drone ship is at Long range to the controller and DM-4 if it is at Very Long range. A drone ship cannot be remotely controlled at Distant ranges and must rely on its own programming.
 
msprange said:
Indeed, ships can be designed without a bridge, relying purely on this software package in order to function as a drone.

But if you don't have a bridge, you don't have a ships computer...
 
Not in this book :) There is a line in Ship Design that talks about it being distributed throughout the ship.
 
msprange said:
Not in this book :) There is a line in Ship Design that talks about it being distributed throughout the ship.

Yup, not stated but just in general has been considered part of the bridge.
 
Back
Top