Conscious Intelligence Question

Vision-138

Mongoose
Can anyone explain why this programs stats are backwards?
SOFTWAREBANDWIDTHTLMCr
Conscious Intelligence/140
16​
25​
Conscious Intelligence/225
17​
20​
Conscious Intelligence/310
18​
15​
I would have expected the more advanced program to be more expensive and require more bandwidth than the basic one? (out of Highguard 2022 edition)
The description really didn't explain the why. just referred to the table.

Thanks,
Vision138
 
I just assumed it requires less bandwidth as it becomes better. A lesser computer and version would require more processing power to emulate and enable intelligence, whereas a more advanced version would run smoother?
 
ok on the BW what about on the cost, I would think the R&D and Programing time if nothing else would make it more expensive.

Thanks,
Vision138
 
I think the idea is that by the time a society reaches those technology levels (TL17 and 18), AI becomes more ubiquitous, and therefore the price comes down.
 
Ah, ok. Is there some table on cost reductions on "obsolete" or lesser tech that would correspond to other software? example while having a CI/3 in a Starship or an High level robot would be fine, there would be no need for that level of computer or programming in a cargo loader robot.

Thanks,
Vision138
 
The tech adjustment rules that give advantages and disadvantages for the gear being higher or lower than the expected tech level is the main system for that.
 
I suspect the reason is more straightforward: error. The numbers should be reversed.
(The same kind of mistake has occurred elsewhere, such as the Core book, combat armour table)
 
I suspect the reason is more straightforward: error. The numbers should be reversed.
(The same kind of mistake has occurred elsewhere, such as the Core book, combat armour table)
That was my thought as well, but wanted to cross reference with others before I started using it the other way.
Thanks,
Vision138
 
"Retrotech" in the Central Supply Catalogue covers this for electronics and computers. Basically says that size and price reduce by half with each tech level above optimum where not otherwise described.

There's also tech level adjustment stuff for ship components in High Guard.
 
"Retrotech" in the Central Supply Catalogue covers this for electronics and computers. Basically says that size and price reduce by half with each tech level above optimum where not otherwise described.

There's also tech level adjustment stuff for ship components in High Guard.
Cool
 
I don't know why but I always figured that AI would be a matter of fact by the year 1100 of the Third Imperium. I know we've advanced a lot more rapidly in some areas like computing compared to others since the 1970s when the game came out so I feel that I've got to make a few changes to accommodate these into my game.

IMTU I've gone with no AI after an event I called the AI Wars which means that there are strict laws against AI. However, I've also allowed computers to have high enough bandwidth that the bandwidth stat is irrelevant as I'm theorising that processing power would be so much more in 3,500 years.
 
I don't know why but I always figured that AI would be a matter of fact by the year 1100 of the Third Imperium. I know we've advanced a lot more rapidly in some areas like computing compared to others since the 1970s when the game came out so I feel that I've got to make a few changes to accommodate these into my game.

IMTU I've gone with no AI after an event I called the AI Wars which means that there are strict laws against AI. However, I've also allowed computers to have high enough bandwidth that the bandwidth stat is irrelevant as I'm theorising that processing power would be so much more in 3,500 years.
Personally I'm not sure why they don't make core and sub-computers standard as right now you need to get to a certain size before you ca implement a computer core with sub computers, I mean modern cars for example have a Main computer, and sub computers for several different components (example: engine, transmission, and powertrain control modules)
 
I don't know why but I always figured that AI would be a matter of fact by the year 1100 of the Third Imperium. I know we've advanced a lot more rapidly in some areas like computing compared to others since the 1970s when the game came out so I feel that I've got to make a few changes to accommodate these into my game.

IMTU I've gone with no AI after an event I called the AI Wars which means that there are strict laws against AI. However, I've also allowed computers to have high enough bandwidth that the bandwidth stat is irrelevant as I'm theorising that processing power would be so much more in 3,500 years.
My experience is that every time memory and bandwidth expands, programs bloat to fill it :D
 
Personally I'm not sure why they don't make core and sub-computers standard as right now you need to get to a certain size before you ca implement a computer core with sub computers, I mean modern cars for example have a Main computer, and sub computers for several different components (example: engine, transmission, and powertrain control modules)
As far as I am aware, that's just assumed. A Ship's Computer is distributed throughout the ship, which is why it doesn't take up displacement tonnage. What is the game play value of creating additional items that have to be accounted for in ship construction and operation?
 
As far as I am aware, that's just assumed. A Ship's Computer is distributed throughout the ship, which is why it doesn't take up displacement tonnage. What is the game play value of creating additional items that have to be accounted for in ship construction and operation?
I guess what I was getting at was they have the BW limitation and I get why, however, if you have a ship specializing in EW; Jamming, intercepting communications, and surveillance. By the time you have the Software totaled you need so much BW it is exceedingly difficult to find and shoehorn in a computer to do the job without going the theoretical route of a computer core and the smaller sub-computers for subsystems as needed. but the rules seem to say you can't do that unless you have a large capital ship. smaller "adventurer" ships don't have that option only a main and a backup and you're not supposed to run them concurrently.
 
but the rules seem to say you can't do that unless you have a large capital ship. smaller "adventurer" ships don't have that option only a main and a backup and you're not supposed to run them concurrently.
Computer Cores aren't restricted by ship tonnage:

"Most capital ships, and certain specialised vessels, have multiple distributed computer networks spread throughout their decks..."
 
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