I'm going to run a game at ConQuest SF this year, if anyone's interested. Nothing real big, just a free-for-all type scenario:
In the dead space between the stars, an ancient derelict has been discovered. Far too large for the rim-runner who found it to tow, rumors of what was left behind have spread across known space. Now, thrill seekers and opportunists from all walks of life are converging, seeking what fortune might be found…
Fleets: Each player has three Fleet Allocation Point at Raid level. Limit of four ships
Pre-Battle Preparation: Up to eight players may take part in this scenario. Fleets do not deploy on the table, instead moving on from each player’s entry point in their first turn. The first player should start from entry point one, the second from entry point two, and so on. This means that, for example, entry points seven and eight will not be used if just six players are playing.
Place a ‘derelict’ ship (in this case a Pshul’shi Convoy Guardian) right in the middle of the table. Eight entry points should be dotted at equal distances around the edge of the table. Take note of how people enter the table – 1 and 2 should be opposite each other, 3 and 4 90 degrees from each of these and opposite each other, etc. Make entry points as fair as possible.
Scenario Rules: Players roll Initiative as normal, and move their fleets in the order of the lowest roll upwards,
re-rolling any ties.
Game Length: Until all remaining players on the table have achieved their victory conditions.
Victory and Defeat: The victory conditions for each fleet is randomized on the table below – players are under no
obligation to let their opponents know what their victory conditions are until the end of the game. They simply
need to let the other players know when they have achieved their objectives. Otherwise, any player can claim
victory simply by having the last ship on the table.
D6 Victory Condition
1 Let none succeed! Destroy the Convoy Guardian at the earliest opportunity.
2 Prove your strength! Personally deliver the killing blow to at least two enemy ships.
3 Take the prize! Move within 8” of the Convoy Guardian and be there at the end of the game.
4 Old enemy! Pick one enemy ship of a Priority Level at least as high as the highest in your own fleet.
This ship must be destroyed.
5 Grab technology! Board and capture at least one enemy ship.
6 Strategic victory! Cripple or Skeleton Crew at least four enemy ships.
In the dead space between the stars, an ancient derelict has been discovered. Far too large for the rim-runner who found it to tow, rumors of what was left behind have spread across known space. Now, thrill seekers and opportunists from all walks of life are converging, seeking what fortune might be found…
Fleets: Each player has three Fleet Allocation Point at Raid level. Limit of four ships
Pre-Battle Preparation: Up to eight players may take part in this scenario. Fleets do not deploy on the table, instead moving on from each player’s entry point in their first turn. The first player should start from entry point one, the second from entry point two, and so on. This means that, for example, entry points seven and eight will not be used if just six players are playing.
Place a ‘derelict’ ship (in this case a Pshul’shi Convoy Guardian) right in the middle of the table. Eight entry points should be dotted at equal distances around the edge of the table. Take note of how people enter the table – 1 and 2 should be opposite each other, 3 and 4 90 degrees from each of these and opposite each other, etc. Make entry points as fair as possible.
Scenario Rules: Players roll Initiative as normal, and move their fleets in the order of the lowest roll upwards,
re-rolling any ties.
Game Length: Until all remaining players on the table have achieved their victory conditions.
Victory and Defeat: The victory conditions for each fleet is randomized on the table below – players are under no
obligation to let their opponents know what their victory conditions are until the end of the game. They simply
need to let the other players know when they have achieved their objectives. Otherwise, any player can claim
victory simply by having the last ship on the table.
D6 Victory Condition
1 Let none succeed! Destroy the Convoy Guardian at the earliest opportunity.
2 Prove your strength! Personally deliver the killing blow to at least two enemy ships.
3 Take the prize! Move within 8” of the Convoy Guardian and be there at the end of the game.
4 Old enemy! Pick one enemy ship of a Priority Level at least as high as the highest in your own fleet.
This ship must be destroyed.
5 Grab technology! Board and capture at least one enemy ship.
6 Strategic victory! Cripple or Skeleton Crew at least four enemy ships.