Pioneer Gameplay Concerns

I'm going to try adapting the Influence system from Pioneer to Traveller and see how it goes. That plus the Reputation system from Bounty Hunter really changes the game into one of social maneuvering with some teeth.

It seems there is an element of that, right? Jockeying for Pioneer contracts, trying to get missions, travelling to get Russian scientists to defect….

There a social game, an espionage game, an engineering tech tree game. I can see a whole raft of possibilities (which I briefly touched on in my d66 book)
 
A tech tree may not make a huge amount of sense. Tech Levels aren't something I'd expect would add anything to Pioneer.

But I WOULD expect some later product that discusses the overall sweep of technical development through the era.
 
As I think we all expected, the sections on adapting to and operating in microgravity make for a nice Traveller supplement, for when the grav plates are off for any amount of time. Even in a normal Traveller campaign that's quite possible for various reasons.
 
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