For the sake of keeping things ever changing, I'm thinking of tossing an old fashion 'dungeon crawl' into the mix of adventures I am planning for our group. Our players have recently met a highly unusual male Aslan merchant and dealer in artifacts of antiquity. He operates out of Hradus inside the Imperium, and in the Borderlands region just outside the Imperium. He's a very unconventional Aslan in that he skirts both System & Imperial law but also ignores typical Aslan tribal & clan conventions, unless it serves a purpose in his business dealings. For instance, he thinks nothing of having a team raid an old Aslan crypt to retrieve Aslan artifacts for him to sell. But he cares enough to feign 'respect' by having the artifacts in the crypt replaced with respectable modern facsimiles (an upgrade in his mind)... in case someone should ever find out and accuse him of grave robbing an Aslan crypt.
Anyways, I'm looking to set the legend of this fallen Aslan warrior's crypt in the pre-Third Imperium era, so it's old enough to be considered somewhat 'ancient'. So maybe close to the year -1000 Imperial. But I want to get a handle on what the tech level the Aslan might be in that era. The founding clans of the Aslan Hierate date back to -2083, and they achieved jump capability around -2200 Imperial. So I would think they might not be too far behind what are now. Maybe TL 9 or TL 10? I think they are TL12 in 1105 iirc. It's just something I want to consider while formulating traps and puzzles, etc. In case I consider including more techie things like robots, computers, etc into the 'dungeon'.
Any thoughts about this concept?
Anyways, I'm looking to set the legend of this fallen Aslan warrior's crypt in the pre-Third Imperium era, so it's old enough to be considered somewhat 'ancient'. So maybe close to the year -1000 Imperial. But I want to get a handle on what the tech level the Aslan might be in that era. The founding clans of the Aslan Hierate date back to -2083, and they achieved jump capability around -2200 Imperial. So I would think they might not be too far behind what are now. Maybe TL 9 or TL 10? I think they are TL12 in 1105 iirc. It's just something I want to consider while formulating traps and puzzles, etc. In case I consider including more techie things like robots, computers, etc into the 'dungeon'.
Any thoughts about this concept?
