[Conan] Trial of Blood Prophesy Point Table

Erik Growen

Mongoose
In preparation for running the Trial of Blood I have made a complied table for tracking the Prophesy Points from all of the sidebars in the adventure. It will come in handy for me and I figured perhaps others would find it handy too. It is broken down by section and I intend to just use a highlighter on the points gained/lost to easily track them againt the Prophesy Point Table in the adventure. If anyone is so interested I can also send the table by email.

Erik


Eyes in a Tavern
* No prophecy points are awarded for this section.

Sicas - The City in Silver
* No attempt to make the trip faster (horseback rather than on foot, using map, etc.) +1 Prophecy Points
* Anyone outside of the PCs learned of their hunting of the Stygian Rider +1 Prophecy Points
* Any Sicas Guardsmen or Sicas Citizens were harmed directly by action or inaction on the PCs’ part
+1 Prophecy Points
* Anyone outside of the PCs learned of their relationship w/ Tarantia, Pallantides or King Conan +1 Prophecy Points
* The PCs helped instigate a gang war between the Bloody Dawn and the street gangs of Sicas +1 Prophecy Points
* Xanamun was killed, +0 Prophecy Points
* Shevan was killed. –1 Prophecy Points
* Xanamun survived without Uncanny Steed. +1 Prophecy Points
* Xanamun and Uncanny Steed survived. +2 Prophecy Points
* Shevan was successfully kidnapped. +3 Prophecy Points

The Chaotic Portents of Tor
* The PCs did not have the Stygian scroll to give to Pallantides/ Dexitheus +3 Prophecy Points
* Denista Kahmun the Acheronian witch was told about the Atlantean Prophecy, the Stygian Riders or the PCs’ attachment to King Conan & Aquilonia +1 Prophecy Points
* Anyone outside of the PCs learned of their role in the greater battling of King Conan’s enemies +1 Prophecy Points
* Ignoring all encounters the PCs had the ability to avoid in order to make the best possible time to Tor –1 Prophecy Points
* The PCs ignore Tephanomous’ ravings when he tries to warn them +1 Prophecy Points
* The PCs manage to postpone the abduction of Lori Oliver at the coliseum –1 Prophecy Points
* Anyone outside of the PCs learned of their connection toKing Conan +1 Prophecy Points
* Nisunh was killed, +0 Prophecy
Points
* Lori Oliver was kept from being kidnapped. +0 Prophecy Points
* Lori Oliver was killed. –1 Prophecy Points
* Nisunh survived to escape without his Uncanny Steed. +1 Prophecy Points
* Nisunh and Uncanny Steed survived & escaped. +2 Prophecy Points
* Lori Oliver was successfully kidnapped. +3 Prophecy Points

The Island Girl
* The PCs’ trip to Saltve should not have any major impact upon the greater prophecy at all, save for the amount of time they allow it to take for them to get there.
* The PCs refuse to pay for the help of Phemio, placing their greed before their mission +1 Prophecy Points
* Losing the tracks, getting lost, or wasting enough time to be forced to go back w/o getting to the Clearwater Keep +1 Prophecy Points
* Deciding that the island of Orinolo is too dangerous and willingly giving up this portion of the battle against the Prophecy +3 Prophecy Points
* Ghun was killed. +0 Prophecy Points
* Deidre was kept from being kidnapped. +0 Prophecy Points
* Deidre was killed or left on the island to fend for herself. –1 Prophecy Points
* Deidre was successfully kidnapped. +3 Prophecy Points

Aboard the Indigo Storm
* The PCs’ trip to Messantia should not warrant any direct impact upon the greater prophecy, save for the amount of time they allow it to take for them to get there and how long they enjoy the City of Riches before seeking out the captain.
* The PCs did nothing to help the Indigo Storm as a ship (crew duties, help in a storm, etc.). +2 Prophecy Points
* Sanh-amon was killed. +0 Prophecy Points
* Sanh-amon escaped on his Uncanny Steed. +2 Prophecy Points
* Sanh-amon escaped by swimming away. +1 Prophecy Points
* The PCs decided not to continue the search for the marked maiden because Sanh-amon was killed +2 Prophecy Points
* The PCs decided not to continue the search for the marked maiden because Sanh-amon was chased away or his body was never found +3 Prophecy Points
* Roesen is freed and promised safety by Captain Fernando +0 Prophecy Points
* Roesen is killed –1 Prophecy Points

Upstream on the Zikamba
* The PCs’ trip to Xabowa is not likely to have any major impact upon the greater prophecy at all, save for the amount of time they allow it to take for them to get there and hire the tribal guides
* The PCs urge Zhaka and Xuro to push on at night, speeding up their journey –1 Prophecy Points
* The PCs spent unnecessary days out of the canyas, travelling on foot instead of by river +1 Prophecy Points
* The PCs choose the proper path on the first attempt –1 Prophecy Points
* The PCs choose the proper path on the second attempt +0 Prophecy Points
* The PCs only take the proper path after the other two do not lead to the maiden +1 Prophecy Points
* The PCs uncover the corpse of the marked maiden –1 Prophecy Points
* The PCs choose not to look for the maiden or the rider when they discover the humanoid feeding-sacs +1
Prophecy Points
* The PCs do not question Tirinius of Shamar’s presence at all, simply going with him because he says they are supposed to +1 Prophecy Points
* The PCs follow Tirinius of Shamar, but not until he produces Dexitheus’ message +0 Prophecy Points

Wine, Women and Blood
* The PCs do nothing to help the caravan move faster along the paths chosen +1 Prophecy Points
* The PCs choose to engage the Wathali head-hunters when they could have let them be +1 Prophecy Points
* The PCs do nothing after the sandstorm to help fi nd the proper path +1 Prophecy Points
* The PCs make the leap of logic that the lotus vine tattoo over Donnagh’s growing belly is the meaning of ‘where the purple lotus grows’ –1 Prophecy Points
* The PCs never notice the caravan is not on the right path or direction +1 Prophecy Points
* The PCs manage to kill Akritephon +0 Prophecy Points
* Akritephon wins the pit fighting tournament +1 Prophecy Points
* Akritephon escapes with Donnagh +5 Prophecy Points
* Donnagh escapes with someone besides the PCs or Tirinius +2 Prophecy Points
* Donnagh escapes with Tirinius +1 Prophecy Points
* Donnagh escapes with the PCs +0 Prophecy Points
* Donnagh is killed –1 Prophecy Points
* The PCs decide to remain in the camp after Donnagh is safe or killed to exact revenge on Durambe’s men +1 Prophecy Points

The Trial at Qarnak
* No attempt to make the trip faster (horseback rather than on foot, asking directions from locals, etc.) +1 Prophecy Points
* Anyone outside of the PChs learning of the real reason they are headed to Khnemu +1 Prophecy Points
* Allowing a Stygian warrior patrol to get away after meeting the PCs +2 Prophecy Points
* The PCs fought the night demons but did not manage to destroy all of them, leaving at least one to report to Nefanari +2 Prophecy Points
* The PCs were seen for who they truly are and did not eliminate the witness(es) +1 Prophecy Points
* The PCs managed to steal a riverboat without alerting any Stygian templars that were not dealt with –1 Prophecy Points
* The PCs chose not to worry about the boat and walk +1 Prophecy Points
* The PCs have thwarted the Atlantean Prophecy and broken the Bound to the Course curse laid upon them, so they no longer gain or lose Prophecy Points.
 
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