LucaCherstich
Mongoose
I always thought that Shield-wielders have not so many interesting feats to use in Conan.
A few months ago I posted a similar thread somewhere here on Spears & Shields, but I have some mroe thinking on Shield feats.
Here are 3 new feats I converted and changed from other d20 books.
Please, leave your comments!
IMPROVED SHIELD BASH
General
You can protect yourself with your shield, even if you use it to attack.
Prerequisite: Shield Proficiency, Two-weapon Combat.
Benefit: When you perform a shield bash, you may still apply the shield’s shield bonus to your Parry (or Dodge vs Ranged Attacks).
Furthermore, for the sake of two weapon combat, you can consider ANY shield as a Light weapon.
Normal: Without this feat, a character that performs a shield bash loses the shield’s shield bonus to Defense.
Special: This feat can be chosen used as a Bonus Feat by Soldiers.
DAZING SHIELD SLAM
You can use your shield to daze your opponent.
Prerequisites: Improved Shield Bash, base attack bonus +4, Str 15.
Benefit: As a standard action or as the attack of a charge, you may make an attack with your shield against an opponent. If you hit you deal normal damage and, in addition, you force the target damaged by this attack to make a Fortitude saving throw (DC 10 + 1/2 your BAB rounded down + your Str modifier) in addition to dealing damage normally.
A defender who fails this saving throw is dazed for 1 round (until just before your next action).
If the save is failed by 5 points or more the defender is Stunned for 1d4 rounds.
Creatures immune to critical hits cannot be dazed.
Special: if the wielder has also the "Shield Rusher" feat, the dazing slam will trigger also a free bull rush, whether or not the victim is dazed.
This feat can be chosen used as a Bonus Feat by Soldiers.
SHIELD RUSHER
General
While you makes your shield bashes you make your opponents flying.
Prerequisites: Improved Shield Bash, Improved Bull Rush, BAB +6.
Benefit: Anytime your shield bash attacks succeed you can deal damage and, in addition, you can immediately make a free Bull Rush using your attack roll for this check. Bull Rush bonuses (as the +4 from Improved Bull Rush) apply.
This bull rush does not provoke an attack of opportunity (since you have Improve Bull Rush Feat), but you provoke AoO, as usual, if you move with your enemy.
Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance.
As usual, you may choose to move with your target if you are able to spend a Move action and move 5ft per every 5 points you beat your target.
Since this feat can even be triggered by a Shield Attack during a Full Attack, in that case you can move with your target using only your 5ft step, but this will stop any remaining attacks you were doing.
Special: This feat can be chosen used as a Bonus Feat by Soldiers.
A few months ago I posted a similar thread somewhere here on Spears & Shields, but I have some mroe thinking on Shield feats.
Here are 3 new feats I converted and changed from other d20 books.
Please, leave your comments!
IMPROVED SHIELD BASH
General
You can protect yourself with your shield, even if you use it to attack.
Prerequisite: Shield Proficiency, Two-weapon Combat.
Benefit: When you perform a shield bash, you may still apply the shield’s shield bonus to your Parry (or Dodge vs Ranged Attacks).
Furthermore, for the sake of two weapon combat, you can consider ANY shield as a Light weapon.
Normal: Without this feat, a character that performs a shield bash loses the shield’s shield bonus to Defense.
Special: This feat can be chosen used as a Bonus Feat by Soldiers.
DAZING SHIELD SLAM
You can use your shield to daze your opponent.
Prerequisites: Improved Shield Bash, base attack bonus +4, Str 15.
Benefit: As a standard action or as the attack of a charge, you may make an attack with your shield against an opponent. If you hit you deal normal damage and, in addition, you force the target damaged by this attack to make a Fortitude saving throw (DC 10 + 1/2 your BAB rounded down + your Str modifier) in addition to dealing damage normally.
A defender who fails this saving throw is dazed for 1 round (until just before your next action).
If the save is failed by 5 points or more the defender is Stunned for 1d4 rounds.
Creatures immune to critical hits cannot be dazed.
Special: if the wielder has also the "Shield Rusher" feat, the dazing slam will trigger also a free bull rush, whether or not the victim is dazed.
This feat can be chosen used as a Bonus Feat by Soldiers.
SHIELD RUSHER
General
While you makes your shield bashes you make your opponents flying.
Prerequisites: Improved Shield Bash, Improved Bull Rush, BAB +6.
Benefit: Anytime your shield bash attacks succeed you can deal damage and, in addition, you can immediately make a free Bull Rush using your attack roll for this check. Bull Rush bonuses (as the +4 from Improved Bull Rush) apply.
This bull rush does not provoke an attack of opportunity (since you have Improve Bull Rush Feat), but you provoke AoO, as usual, if you move with your enemy.
Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance.
As usual, you may choose to move with your target if you are able to spend a Move action and move 5ft per every 5 points you beat your target.
Since this feat can even be triggered by a Shield Attack during a Full Attack, in that case you can move with your target using only your 5ft step, but this will stop any remaining attacks you were doing.
Special: This feat can be chosen used as a Bonus Feat by Soldiers.