Ok, I've given it a shot. Went through combat, not anything much new there. Giving out Feats is a nice touch, add and subtract some more. Giving bonuses for doing a particular action has always been what we did when we roll-played. We just never wrote down the feats or restricted them to class or level (well... sometimes I did). Anyway, it doesn't have some of the play my game has, unless I've missed the reference?
Example: First encounter. In my game, you check to see what your Color Result (CR) is on the Resolution Chart using Enhanced Reflexes or your General Agility. Initiative as yet doesn't come into play. The CRs are given a numerical value, and you compare this value with the opponent's. The difference equals the number of actions the winning party gets. This is not Surprise, Surprise is handled differently. This is more closely related to the ability to move faster than your oppenent when combat begins for the first time. After this, all the combatants have their weapons out (if they hadn't already), or are in some way prepared more fully for combat. This might be a better position, adrenalin, etc. Whatever a person needs to get in the mood for combat. After this, normal initiative is used. Due to this particular circumstance at the first encounter, having a high Enhanced Reflexes is a very good thing.
For those of you who don't know anything about my game, all abilities, skills, feats, etc., are called Talents. Talents have scores (levels, ratings, etc.) from 1 to as high as you want. A Resolution Chart comparing your Talent score with a random die roll (d%, or d20), crosses to a Color Result, that you then use to determine what has happened. If you don't have a particular Talent, you can use the General Talent at the top of the table the Talent you need is listed under, as the default Talent.
I see finally on page 233 of the Conan RPG pocket edition, that a Round is 6 seconds long. Might have been nice to have found this earlier, or have the first description listed in the index. Maybe I missed the description earlier?
Now don't get all upset, I did not mean that this Conan RPG is not a good game, given the base mechanics. A lot of work went into it to try and match the Conan mystique, and they did a decent job.
By the way, the hit point system? Arduin Grimoire did the same thing back in 1978, see the page at:
http://www.dunder.com/Arduin
I missed page 25 which shows the base hit points for class and creatures, and will add it later. Actually, I highly recommend the base hit point system for your game. Page 26 explains why. Other game developers, such as David Hargrave, who developed Arduin Grimoire, recognized some of the inherent problems facing D&D and now this goes for d20 itself.
I think all the justification used in this edition of Conan I just perchased, detracts from my enjoyment of reading the game. Too much political correctness, and opinion on religion bugs me. I'm not religious, don't go to church, but I try to respects others beliefs. But, you don't have to go overboard with "irreligiousness!" All you have to do is list the different religions in Hyboria, make a footnote saying something on the order of; "The authors do not claim the existence or non-existance of gods or goddesses in Hyboria. All references to gods or goddesses are strictly for RPG play, and have no bearing on the real world." Something along that line. You don't have to give me your "opinion" on good or evil, or even if it exists as a concept, I can make those decisions myself. I don't need any brainwashing, so they can keep it out of the game.
And that's my opinion on that.