Warning!!! Spoilers ahead - GM ONLY - NO PLAYERS
THAT MEANS YOU YA LOUSY RULES LAWYER!!!!
Hey, without going into the specifics about the plot to much - has anyone had an issue with the guards and priests in the sewers and the PC's? I don't have the module in front of me right now but I am thinking of running this adventure next and I'm concerned about the numbers of guards along with the priests for the final encounters? Has anyone run this adventure and been unsuccessful in the first room resulting in every guard basically coming to that first room and just having a throw down brawl? I'm looking at a party of four and really the odds of them being successful against the armored guards, the priests, the high priest, the noble and the nobles captain and the officers of the guards is kinda slim. There are like 11 priests - not counting the high priest dude - and they all have defensive blast. Images of the Hill Giant massacre in G1 come to mind - remember when all the Hill Giants come running to the mess hall? Except none of my characters have a Girdle of Giant Strength to help them. Now, they have gotten out of some really tight spots before with some incredible dice rolling but this seems like a D & D encounter without the D & D magical healing. Maybe I'm over thinking this a little but I'm just wondering how some of the events for the final conflict in the sewers went for other GMs with Heretics of Tarantia. Thanks in advance. 8)
THAT MEANS YOU YA LOUSY RULES LAWYER!!!!
Hey, without going into the specifics about the plot to much - has anyone had an issue with the guards and priests in the sewers and the PC's? I don't have the module in front of me right now but I am thinking of running this adventure next and I'm concerned about the numbers of guards along with the priests for the final encounters? Has anyone run this adventure and been unsuccessful in the first room resulting in every guard basically coming to that first room and just having a throw down brawl? I'm looking at a party of four and really the odds of them being successful against the armored guards, the priests, the high priest, the noble and the nobles captain and the officers of the guards is kinda slim. There are like 11 priests - not counting the high priest dude - and they all have defensive blast. Images of the Hill Giant massacre in G1 come to mind - remember when all the Hill Giants come running to the mess hall? Except none of my characters have a Girdle of Giant Strength to help them. Now, they have gotten out of some really tight spots before with some incredible dice rolling but this seems like a D & D encounter without the D & D magical healing. Maybe I'm over thinking this a little but I'm just wondering how some of the events for the final conflict in the sewers went for other GMs with Heretics of Tarantia. Thanks in advance. 8)