Clovenhoof
Mongoose
This is a very late night thought, which occured to me as I was delaying going to bed and instead reading up on some of this summer's threads. Anyway:
In the D20 system, small modifiers don't mean very much. It doesn't really matter much if you make a given check at -1 or +1 modifier. Especially at low levels, stat checks are just a game of chance, and those onesie-twosie modifiers you can get won't help you save your check if you roll a 5.
For attribute checks, it actually stays this way throughout the game, except maybe for a "pump stat" (as opposed to dump stat) which you may get up to a +8/+9 modifier.
So, I'm just wondering if it wouldn't make sense to replace all D20 checks with a D10. And of course, reduce all difficulties classes, target numbers and whatnot also by 10. This would lend more importance to attributes and also make skill checks etc. more predictable.
Although for skill checks, I've also been considering using 2D10 instead of D20, to get a bit of a bell distribution instead of a linear one, also to make the checks more predictable.
But for attribute checks, combat checks, magic attacks and saves, and whatever else there may be - how about using a D10 instead of a D20. That way, a Str 18 character would really be a mighty strong person, not just someone with a 20% better chance to unhinge a door, compared to the average Tom, Dick or Harry.
Special case: Defense. Normally it is 10 + Class + Attribute + Size mod, and by strict application of "substract 10" this would nix the Base 10 Defense. Which in turn would mean your Flat-Footed Defense is Zero. That's a bit low.
However, since Defense is generally and overall too low in Conan, just set the Base Defense to 5 and be done with it. This might in fact help belance Defense better than now.
Weapon Threat Ranges would be effectively doubled: 20 becomes 10, 19-20 becomes 9-10 and so forth. Yes, this means we'll get twice as many crits. But we've also established that especially small weapons should crit more often in order to be worthwhile, while large weapons do enough damage with or without crits, so this also might improve the overall balance.
What do you think?
In the D20 system, small modifiers don't mean very much. It doesn't really matter much if you make a given check at -1 or +1 modifier. Especially at low levels, stat checks are just a game of chance, and those onesie-twosie modifiers you can get won't help you save your check if you roll a 5.
For attribute checks, it actually stays this way throughout the game, except maybe for a "pump stat" (as opposed to dump stat) which you may get up to a +8/+9 modifier.
So, I'm just wondering if it wouldn't make sense to replace all D20 checks with a D10. And of course, reduce all difficulties classes, target numbers and whatnot also by 10. This would lend more importance to attributes and also make skill checks etc. more predictable.
Although for skill checks, I've also been considering using 2D10 instead of D20, to get a bit of a bell distribution instead of a linear one, also to make the checks more predictable.
But for attribute checks, combat checks, magic attacks and saves, and whatever else there may be - how about using a D10 instead of a D20. That way, a Str 18 character would really be a mighty strong person, not just someone with a 20% better chance to unhinge a door, compared to the average Tom, Dick or Harry.
Special case: Defense. Normally it is 10 + Class + Attribute + Size mod, and by strict application of "substract 10" this would nix the Base 10 Defense. Which in turn would mean your Flat-Footed Defense is Zero. That's a bit low.
However, since Defense is generally and overall too low in Conan, just set the Base Defense to 5 and be done with it. This might in fact help belance Defense better than now.
Weapon Threat Ranges would be effectively doubled: 20 becomes 10, 19-20 becomes 9-10 and so forth. Yes, this means we'll get twice as many crits. But we've also established that especially small weapons should crit more often in order to be worthwhile, while large weapons do enough damage with or without crits, so this also might improve the overall balance.
What do you think?