Conan and Cthulhu

  • Thread starter Thread starter Anonymous
  • Start date Start date
Concerning great Cthulhu himself, everyone knows it is dreaming in R'lyeh (http://en.wikipedia.org/wiki/R'lyeh).
H.P. Lovecraft tells the island sunk ages ago. If one uses Cthulhu and Conan two fatcs have to be considered:
- Was R'lyeh already sunk under the sea at that time or did the island sink with the great cataclysm (or coudl have arrisen due to the cataclysm).
- Planning to set up R'lyeh in the Conan world, where would you locate it? For my part I would set it up far away from the South-Eastern coast.
 
The King said:
Concerning great Cthulhu himself, everyone knows it is dreaming in R'lyeh (http://en.wikipedia.org/wiki/R'lyeh).
H.P. Lovecraft tells the island sunk ages ago. If one uses Cthulhu and Conan two fatcs have to be considered:
- Was R'lyeh already sunk under the sea at that time or did the island sink with the great cataclysm (or coudl have arrisen due to the cataclysm).
- Planning to set up R'lyeh in the Conan world, where would you locate it? For my part I would set it up far away from the South-Eastern coast.

Perhaps R'lyeh and Atlantis were one and the same, and the whole reason for the cataclysm happening was to bury and bind Chtulhu under the sea. It could go something like this:

At the height of the Atlantean civilisation there arose among its highest ranks a decadent cult that worshipped Great Things from Beyond. This cult called and beckoned to the Entities, and as it happened, one of them heeded the call. Great Chtulhu arrived on Atlantis, setting up a kingdom which he called R'lyeh. Humans were made slaves under Cthulhu and his minions, and suffered greatly. Fortunately for mankind, a coven of powerful sorcerers gathered and vowed to battle the Great Old One. They delved deep inte Forbidden Tomes, risking their souls in the process, in the search for a Banishment spell of sufficient power. Unfortunately, there was no such thing to be found, but they did find the means to bind and contain the evil god. It was an immense spell, and it involved the sacrifice of the entire Atlantean nation. The spell was cast, Atlantis disappeared under the waves and the world was changed forever.

A few of the Atlanteans managed to survive and flee to the Thurian continent where they established a new culture. This culture soon found itself in conflict with the picts, and was cast back into the stoneage. The people forgot about the events of the past, but in their collective memory was forever imprinted a wariness against sorcery and the idolatry of gods...

Of course, among the surviving Atlanteans was one of the sorcerers, now driven utterly mad by the casting of the great spell. He brought the book containing the spell with him and had it transferred to stone-tablets which he took to his grave. Now it is only a matter of time before some power-crazed sorcerer of the present learns of the spell hidden somewhere in the Cimmerian wilderness and realizes that it can also be revearsed... :twisted:

Might be a bit to high-fantasy for Conan, but I think something like this could be made into a cool campaign.
 
The King said:
High fantasy but we shouldn't forget that Skelos knew many things. How could he know so much?
Perhaps he was the son of Yog-Sothoth. :)

Who was Skelos anyway? Which tales are he mentioned in? I can't seem to remember him.
 
Have to do more research, but I know that the Book of Skeleos was mentioned REH's "Pool of the Black Ones". The pirate captain [forget his name] who's ship Conan later seizes for himself, visited the island of the Black Ones because it was written in the Book of SKeleos that was a great treasure there. What the book said and what the treasure was, if any [Conan never finds out] remains unknown.

Also note that the Hyborian Age is in the orginal Call of Cthulhu RPG's timeline and on the list of the 'accursed tomes' mentioned in the original sourcebook, The Liber Ivonius [I think], was authored by a Hyperborian wizard named Eibon.

Raven
 
I Gamemaster a Conan RPG player of mine recently purchased Call of Cthulhu main sourcebook. I have debated linking the two games. An artifact involved in a Conan game is 'lost forever' and then shows up in a CoC game thousands of years later. REH did the same thing himself- Thoth Amon's evil ring in the Conan story "The Pheonix on the Sword" shows up in a 1930's story titled "The Haunter of the Ring"

Raven, stealing from the best
 
For those interested, I heard that one of the most adaptable campaigns for Conan (and IMO one of the best for Call of Cthulhu) was reprinted in a new version: the Shadows of Yog-Sothoth.
Just imagine that campaign with the Conan sourcebook "Pirate Isles"...
 
Raven Blackwell said:
Have to do more research, but I know that the Book of Skeleos was mentioned REH's "Pool of the Black Ones". The pirate captain [forget his name] who's ship Conan later seizes for himself, visited the island of the Black Ones because it was written in the Book of SKeleos that was a great treasure there. What the book said and what the treasure was, if any [Conan never finds out] remains unknown.
Cool. I'll have to check that part of the story out again. Anyway, that island could easily be used as a follow up adventure; "Return to the Pool of the Black Ones" :)

Raven Blackwell said:
Also note that the Hyborian Age is in the orginal Call of Cthulhu RPG's timeline and on the list of the 'accursed tomes' mentioned in the original sourcebook, The Liber Ivonius [I think], was authored by a Hyperborian wizard named Eibon.
What was the Hyborian Age supposed to have been in the Cthulhu Mythos? Is it a direct reference to Howards world, or is it just the name that is used? And also, did Lovecraft himself ever mention it in his original stories (if so, I can't remember it), or was it added by one of the many later Mythos writers?
If I remember correctly, Hyperborea in the Cthulhu Mythos is supposed to have been ancient Greenland. Other than that, I don't know much about it.

Raven Blackwell said:
I Gamemaster a Conan RPG player of mine recently purchased Call of Cthulhu main sourcebook. I have debated linking the two games. An artifact involved in a Conan game is 'lost forever' and then shows up in a CoC game thousands of years later.
Thats a pretty cool idea.

The King said:
For those interested, I heard that one of the most adaptable campaigns for Conan (and IMO one of the best for Call of Cthulhu) was reprinted in a new version: the Shadows of Yog-Sothoth.
Just imagine that campaign with the Conan sourcebook "Pirate Isles"...
I have had that exact idea myself. Never played the original campaign though, but from what I've heard it might work well with Conan. I think "Beyond the Mountains of Madness" could rock as well.
("Horror on the Orient Express" would probably be not as good a fit without changing the setting drastically......."Steam-Conan"? :) )
 
Trodax said:
Raven Blackwell said:
Also note that the Hyborian Age is in the orginal Call of Cthulhu RPG's timeline and on the list of the 'accursed tomes' mentioned in the original sourcebook, The Liber Ivonius [I think], was authored by a Hyperborian wizard named Eibon.
What was the Hyborian Age supposed to have been in the Cthulhu Mythos? Is it a direct reference to Howards world, or is it just the name that is used? And also, did Lovecraft himself ever mention it in his original stories (if so, I can't remember it), or was it added by one of the many later Mythos writers?
If I remember correctly, Hyperborea in the Cthulhu Mythos is supposed to have been ancient Greenland. Other than that, I don't know much about it.
There is an Hyperborean kingdom from Howard and an Hyperborean realm from Clark Ashton Smith as well. The Liber Ebonis idea stems from the latter. It could be adapted though.

The greater difficulty in introducing books in the Hyborian Age is that most people can't even read their own language, much less an old forgotten tongue.

Basically most Cthulhu 1920's adventures can be adapted for Conan because it is a time of discovery (South America, Africa and Asia) that has already begun with the Victorian area. Urban adventures are also possible (take Warhammer rpg as an example).

I also can imagine remote villages in the Kezankian Mountains which could lead to such an adventure as "Return to Dunwich" with decadent people each hiding some dark secrets and some caverns not far away where evil awaits.

And then with some works, one can adapt the pastiche short story "The hand of Nergal" to a CoC-like investigation (in the nearby town) for Conan characters.
 
If I remember correctly, Hyperborea in the Cthulhu Mythos is supposed to have been ancient Greenland. Other than that, I don't know much about it.
There is an Hyperborean kingdom from Howard and an Hyperborean realm from Clark Ashton Smith as well. The Liber Ebonis idea stems from the latter. It could be adapted though.

Smith, Lovecraft and Howard were regular correspondants and the foundation of the 20-30's 'weird' pulp. Their creations were created as part of a 'shared world' like the modern day 'Thieves World'. Lovecraft, Smith and Howard wrote stories set in the same fictional world, but from a different point of view. [Which is why their stories are such a treat.]

In Howard's case, the Hyborian and Atlantian Ages used by Howard for Conan and King Kull respectively were mythic 'pre-histories' occuring before our modern age and part of the Mythos's great 'history'. Thus modern Greenland was Hyperborea in the Hyborian Age and when the great [undescribed] cataclysm came that destroyed the Hyborian world, Hyperborea broke off the Hyborian continent and became our 'Greenland'.

Also I note again- in Chaosium's Call of Cthulhu timeline of Earth, the Hyborian Age is listed as a few hundred years of time about 12,000 years before the 'present day'

The greater difficulty in introducing books in the Hyborian Age is that most people can't even read their own language, much less an old forgotten tongue.

Actually, since only a few of races start with Illiteracy, it seems that there is a general knowledge of written languages, however odd that is for a mythic Bronze-Iron Age. [Cimmerians can read? Read what?] As illogical as this is, I let it pass for ease of gaming.

As for introducing books- as far as I know, save for the Pthoknic[sp?] fragments and the Liber Ebonis itself, the civilizations that spawned the madmen who wrote most Mythos books haven't even be conceived of in the Hyborian Age. Anything but these two books [or some obsure one I don't about] would have to be created by the GM.

Also note that anyone with access to either these books or any other like ones in the Hyborian Age is likely a Noble or Scholar and thus are likely mutlilingual intellectuals with far too much time on their hands.....

Basically most Cthulhu 1920's adventures can be adapted for Conan because it is a time of discovery (South America, Africa and Asia) that has already begun with the Victorian area. Urban adventures are also possible (take Warhammer rpg as an example).

I also can imagine remote villages in the Kezankian Mountains which could lead to such an adventure as "Return to Dunwich" with decadent people each hiding some dark secrets and some caverns not far away where evil awaits.

And then with some works, one can adapt the pastiche short story "The hand of Nergal" to a CoC-like investigation (in the nearby town) for Conan characters.

Agreed. I should note that my Conan players are about to be shipwrecked on a island haunted by Deep Ones, a mad Scholar and a Ancient Horror (TM). I'll post you on the results....8)

It is also possible to pull a trick Marvel Comics did in the original Conan comics and adapt other Howard stories into a Conan mythos. Solomon Kane, Bran and King Kull are all more or less the same character as Conan with a few changes and nip and tucks, they fit easily into the Hyborian Age. The comics also branched out into Fritz Lieber's Fafrad[sp?] and Grey Mouser series of books, Michael Moorcock's Elrick series and other then-current fantasy series with varying degrees of success. Reading Conan and Elrick bicker is a treat not to missed. 8) Check it out in Volume 3 of the Chronicles of Conan reprint being put out by Dark Horse.

Raven- a liar, thief and writer. Or is that redudant? 8)
 
Trodax said:
Raven Blackwell said:
Have to do more research, but I know that the Book of Skeleos was mentioned REH's "Pool of the Black Ones". The pirate captain [forget his name] who's ship Conan later seizes for himself, visited the island of the Black Ones because it was written in the Book of SKeleos that was a great treasure there. What the book said and what the treasure was, if any [Conan never finds out] remains unknown.
Cool. I'll have to check that part of the story out again. Anyway, that island could easily be used as a follow up adventure; "Return to the Pool of the Black Ones" :)

Great [and warped] minds think alike. Already started my own version. Note that the statistics for Black Ones is in Pirate Isles. PM me if you want the details I've worked already for the adventure. 8)

Raven Blackwell said:
I Gamemaster a Conan RPG player of mine recently purchased Call of Cthulhu main sourcebook. I have debated linking the two games. An artifact involved in a Conan game is 'lost forever' and then shows up in a CoC game thousands of years later.
Thats a pretty cool idea.

Thanks. But as I noted, REH came up with the idea first. Credit given where credit due. 8)

The King said:
For those interested, I heard that one of the most adaptable campaigns for Conan (and IMO one of the best for Call of Cthulhu) was reprinted in a new version: the Shadows of Yog-Sothoth.
Just imagine that campaign with the Conan sourcebook "Pirate Isles"...
I have had that exact idea myself. Never played the original campaign though, but from what I've heard it might work well with Conan. I think "Beyond the Mountains of Madness" could rock as well.
("Horror on the Orient Express" would probably be not as good a fit without changing the setting drastically......."Steam-Conan"? :) )

Will have to get these. Oh, my poor suffering players.

[As for Horror on the Orient Express- Khitiani-Stygian Caravan perhaps? After all that's where the bowl in 'The God in the Bowl" came from...]

Noe- it might be nice to throw a little gold and gems among the otherwise spartan Mythos ruins. It makes a great lure [like for that poor pirate captain] and players feel better if there's a chance they might walk away with cash. That the gold and gems might be the prison for a unearthly evil their greed wil release...that's just the frosting on the cake.
 
There are greats articles to be found in the Keeper's companion, volume 1 for CoC; among other things: books and weird items descriptions.
 
Raven Blackwell said:
Noe- it might be nice to throw a little gold and gems among the otherwise spartan Mythos ruins. It makes a great lure [like for that poor pirate captain] and players feel better if there's a chance they might walk away with cash. That the gold and gems might be the prison for a unearthly evil their greed wil release...that's just the frosting on the cake.
I agree. For example, the CoC campaign "Beyond the Mountains of Madness" is set up as a scientific expedition that travels to Antarctica to find out what happened to the previous expedition (the one in Lovecrafts story "At the Mountains of Madness"). For an Hyborian adaptation, it would probably be more fitting to have the motivation be the lure of great riches (or possibly forgotten/forbidden lore for Scholar PCs).
 
One other point: the Hyborian history came to us through the Nemedian Chronicles. Scholars from Nemedia were sent everywhere to gather information on all these remote kingdoms.
One can easily imagine that such a group of scholars didn't return and then developp an investigating plot like those found in CoC.
So you can still use the adventure "Beyond the moutains of madness" and adapt it to Conan.
 
The aforementioned game involving Deep Ones, an Ancient Horror and a mad sorcerer [with the recent addition of ghostly pirates and a wereshark] set on a deserted island has been a roaring success. I currently have the party trapped in an air pocket amid the submerged wreck of an old ship, exhausted wounded and besieged by Deep Ones boiling out of the water. [The Deep Ones have already previously begun the process of trying to Corrupt the players as they did the sorcerer]

For anyone interested in using Deep Ones in Conan, here’s the statistics I coobled up:

Deep Ones
Medium sized humanoids

Hit dice: 2d10+2 (12 hp)
Initiative: +3 [+ 1 natural; +1 Ref; +1 Dex]
Move: 25 ft Swim 30 ft.
DV: 12 [+1 natural; +1 Dex]
DR: 2 [Scales]
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee [1d6+2; x2 critical] or Hunting Spear +4 melee [1d8+2; x2 critical]
Full Attack: 2 Claws +4 melee [1d6+2; x2 critical each]
Special Attacks: Terror
Special Qualities: Amphibious; Low Light Vision [60 feet]; Scent
Saves: Fort +3; Ref +1; Will +4 (1)
Abilities: Str 14; Dex 11; Con 13; Int 10; Wis 12; Cha 8
Skills: Bluff +3; Climb + 4; Craft (jeweler or goldsmith) +2; Hide +3; Intimidate +4; Knowledge (arcana) +2; Knowledge (sea) +4; Listen +2; Spot +2; Survival +2; Swim +10
Feats: Endurance; Jaded; No Honour
Corruption: At least 4
Climate/Terrain: Ocean or coastal
Organization: Pair (2); Hunting Party (6-10 plus leader); Colony (40- 100 plus leaders) or Great Underwater City (thousands upon thousands with many, many leaders)
Advancement: Usually as barbarian or scholar

Equipment: usually none or a hunting spear.

Amphibious: Deep Ones can breathe water and operate without penalty in air or water- though they greatly prefer dwelling in water. They are capable of surviving the cold and intense pressures found in the great depths of the ocean as well.

Terror: Although not technically supernatural, Deep Ones’s alien nature is so repulsive to surface dwellers that they produce Terror of the Unknown effects as if they were supernatural creatures.

Skills: Deep Ones have a +8 bonus to Swim checks and may Take 10 on a Swim check at any time. They also gain +4 bonus to Survival in aquatic environments.

(1) Includes No Honour Feat

Deep Ones are a race elder than humanity that dwell in great underwater cities on the ocean floor. In service to the ‘great deep ones’ Dagon and Hydra and the darker Powers they in turn serve, [i.e. Cthulhu] Deep Ones may be found furthering their unnatural masters’s ends across the world. They often offer ‘gifts’ of sorcerous knowledge to individuals or the promise of rich harvests from the sea to remote villages in an attempt to corrupt surface dwellers. Often the price of such knowledge is victims for their ritual sacrifices or forcing humans to mate with Deep Ones to produce ‘hybrids’.

Over time, the Deep Ones’s goal is to slowly corrupt the surface dwellers they have contact with to the worship of their foul gods. Their interbreeding with humanity likely serves a similar purpose. Hybrids are born seeming human [and may initially believe they are human if raised away from areas under the Deep Ones’s sway] but at some point after puberty they begin to transform into Deep Ones themselves. Thus if Deep Ones can’t corrupt humanity, perhaps they plan to breed them out.

As befits a possibly nearly immortal elder race with extensive contact with Outsiders, Deep Ones have a wide variety of sorcerous knowledge. Deep Ones pursuing the path of a scholar often have lay priest or pact backgrounds, They will have extensive knowledge of Curses, Divination, Nature, Summoning and Sea Witchery. Higher level Deep One scholars usually posses Craft Aberration and Craft New Life to better help them create monstrosities [i.e. shoggoths] for their own dark purposes.

Deep Ones are capable of great craftsmanship, creating alien but coldly beautiful jewelry and ornaments made of metallic ores unseen on the surface lands. It stands to reason they would be capable of creating armor, weapon and tools as well, though there have been no reports of them doing so.

Deep Ones speak their own language of deep croaks and bellows utterly alien to humanity as they are, but most know at least one language common to coastal settlements and sailors as well to better communicate with humanity. Deep Ones claim to be virtually immortal and capable of laying waste to human civilization if they chose to. Whether these foul creatures are in fact are telling the truth or merely spreading lies to demoralize their human foes is unknown.
 
I would also like to note that one of my players turned the tables on the Deep Ones. Short on Power Points needed to maintain a 'Breath of Water" Spell [a spell of my own creation] needed to stay alive underwater, his Scholar character sacrificed a Deep One....8)

Raven, who knows that turnabout is fair play.....
 
The King said:
One other point: the Hyborian history came to us through the Nemedian Chronicles. Scholars from Nemedia were sent everywhere to gather information on all these remote kingdoms.
One can easily imagine that such a group of scholars didn't return and then developp an investigating plot like those found in CoC.
So you can still use the adventure "Beyond the moutains of madness" and adapt it to Conan.

In fact see that that tip of an unknown contient in the lower right hand corber of the Conan world map called "Mu"? That's our Antartica, if I recall my Lovecraft trivia correctly. Due to it's more northernly porition prior to the cataclysm that began our current age, the contnent would be less ice locked [though likely still cold] and more accessible to the seafaring Hybrian races. So you could set the game as canon- pu tthe ancient city right where it is supposed to be at the time. In fact, maybe they'res still one [or more]degenerate Old One citzen still clinging to life.... 8)

P.S. Check out REH's "Queen of the Black Coast" for an exaple of how that ''degenerate Old One' might be fitted into an adventure.

Raven, who reads too much....
 
and what about the bite of the Deep One?
Personnaly I would give them more stength and dexterity when underwater.

I just remember now of an former CoC sourcebook (it think it was called "Fatal Experiments") with a colony of Deep Ones taking humans in hostage to perform some hybrid experience.
 
Raven Blackwell said:
I currently have the party trapped in an air pocket amid the submerged wreck of an old ship, exhausted wounded and besieged by Deep Ones boiling out of the water.
That sounds awesome! How'd they end up there?
 
Back
Top