Conan and Cthulhu

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The King said:
I tried in vain to find ideas in Steve Perry's or Ronald Greene's pastiches.

You're guardain angelous is at work I think. I am reading one of Greene's pastiches now and I think its an act of mashocism. I am not sure the small amount of usable material is worth the agony of searching for it.
 
Worlds of Cthulhu mag is published by Pegasus Press. I think the original poster just meant WoC as an abbreviation for Worlds of Cthulhu. Wizards of the Coast is usually abbreviated to WotC.
 
The King said:
René said:
But on the other hand, yes, the last few weeks I read several pastiche novels & short stories, not because they are so well written or are nice entertainment (they are the most abymal fantasy literature I ever read - rivaled only by John Jakes' Brak the Barbarian, and every few minutes a desperate moaning escapes me), but they nonetheless give some good and expendable rpg ideas, e.g. the Hyperborean Witchmen.
I tried in vain to find ideas in Steve Perry's or Ronald Greene's pastiches.

I can't give an intelligent sounding comment on these both authors, since I haven't read anything from them. But e.g. Conan and the Emerald Lotus (which is from a reader's view OK) or de Camp's Conan of Aquilonia (which is hilarious to read if you have good day) give several rpg ideas fitting into the Hyborian Age.
 
Teutonic said:
Maybee...I just read WoC on the page and thought of Wizards, because they published CoC D20 (?).
I confirm this is the Germans from Pegasus Press who publish it. This is a condensed english version of Cthulhoïde Welten, which is mensual and which focus more on Germany (which is high interesting) and its States.
 
René said:
I can't give an intelligent sounding comment on these both authors, since I haven't read anything from them. But e.g. Conan and the Emerald Lotus (which is from a reader's view OK) or de Camp's Conan of Aquilonia (which is hilarious to read if you have good day) give several rpg ideas fitting into the Hyborian Age.
How lucky you are! Green and Perry are the authors who succeeded in disgusting me of reading any further pastiches (though I already read a lot of them).
The only novel I like from de Camp is Conan and the spider god. Conan of Aquilonia are very badly written and makes no sense. This is just a series of confrontation without any insight and not even the vivid Howardian descriptions.
In fact the recent Conan video game is far better for the scenario and the depiction of the geography (great graphics and sounds).
 
The King said:
I confirm this is the Germans from Pegasus Press. This is a condensed english version of Cthulhoïde Welten, which is mensual and which focus more on Germany (which is high interesting) and its States.

Okay I looked up Peagus Press's website but my limited German isn't enough for this. I even tried the translated pages but I can't seem to able to make myself known to its search engine. Is there an American company that gets this book or can someone give me a rough estimate how much it would cost to get the English version in American dollars? Chaosium- CoC's American publisher- doesn't seem to have it.

Also what does mensual mean?

In my searches though I found oddles of free pdf downloadable adventures for CoC at www.chaosium.com. No matter how good or bad the adventures are the price is right....8)
 
Raven Blackwell said:
Also what does mensual mean?
Sorry I meant monthly.
You should be able to find the magazine in any US shop or just send an e-mail to chaosium.

The German issues also had some good stuff on US and European cars.

In my searches though I found oddles of free pdf downloadable adventures for CoC at www.chaosium.com. No matter how good or bad the adventures are the price is right....8)
tons of scenarios for Cthulhu can be found for this price on the net. I'll try to give you some links.
 
Just finished watching "She Creature" on SciFi. Started as an intriguing mermaid flick, ended with very weird Cthulhu-ish ending. Madness onboard a ship (a la Mary Celeste), strange islands appearing which are on no map, crew being devoured one by one. Very atmospheric.

http://www.imdb.com/title/tt0274659/
 
Yogah of Yag said:
Just finished watching "She Creature" on SciFi. Started as an intriguing mermaid flick, ended with very weird Cthulhu-ish ending. Madness onboard a ship (a la Mary Celeste), strange islands appearing which are on no map, crew being devoured one by one. Very atmospheric.

http://www.imdb.com/title/tt0274659/

Thanks Yogah - sounds interesting. I love horror movies on the sea or on a ship for some reason and I hadn't heard of this one. I'm going to check it out. 8)
 
The Tomes of Utalis

New Entry: Volume Nine

Revised Entity

Atali

Atali is a young Goddess of the Dreamlands, a creature of elemental cold and ice. She is the daughter of the Great Ice God Ymir, who the Nordenheimer race claims as their father-god. It is also believed that she may bear some relation to the dreadful being known as Ithaqua. She resides in Ymir’s portion of the Dreamlands- a place of eternal cold where mountain and snowfields reflect the eternal auroras and other strange lights that glow from the darkling sky. She travels her father’s realm in various forms- a fell and icy wind that chills the flesh, a great white bear with dark, flaming eyes or a vampiric ice worm that dwells within the sunless cavern below the frozen surface. Few encountering her in her own realm ever survive her hunger and wrath.

At times the realm of Ymir within the Dreamlands intersects with Earth, allowing passage of being from one world to the other- most notably in the northern reaches of the Nordenheimer kingdoms. Atali often takes advantage of these alignments to sojourn to our world. Atali is but a young stripling as gods go though and the form she sends forth from Dreamlands can hold but a fraction of her power. This form is most often a chilling beautiful human one of pure snow-white skin, blood red lips and golden-red hair reminiscent of both branches of the Nordenheimer people. She is often accompanied by one or more of her less brethren, simple but powerful spirits who lacking much imagination take on the form of huge Nordenheimer warriors- the only human forms that have seen in their travels upon Earth.

Atali’s earthbound form is no stronger than a woman of the human race but possesses a prenatural beauty, grace and speed. Her very presence is hypnotic, drawing the eye and desire of both male and female. Aware of her limitations in this form, Atali hunts for small groups or single individuals that would provide easy prey. She often haunts the aftermath of the many battlefields of the Aesir and Vanir luring the few wounded survivors to their doom or waylays groups of travelers who come across her path. Atali has an odd sense of patriotism though- given the choice between a Nordenheimer or a member of another race she will prefer to take the outlander as prey instead. Such is only mercy she has on the those who worship her father.

Atali’s usual tactic is to dance seductively, employing her hypnotic charm to entice her prey to chase her. She then uses her superior mobility in the frozen terrain to stay ahead of her prey, driving it to exhaustion in pursuit and then die of exposure far from help. It should be noted though that though her earthy frame possesses great stamina it is in fact not unlimited. An exceptional human being may in fact be capable of tiring her out first. Should she find herself growing weary she lures her prey to where the her brethren lie in wait. In their gigantic forms, these Frost Giants can usually make short work of a human opponent but their unfamiliarity with the human form can make their strength all but useless against a swift human who takes advantage of their weakness. If her brothers are defeated Atali will flee. If truly pressed afterwards she will call upon her father to take her from Earth and return her to the Dreamlands, though this action shames her in her father’s eyes.
 
The Tomes of Utalis

New Entry-Volume Nine

New Creature

Before him, swaying like a sapling in the wind, stood a woman. To his dazed eyes her body was like ivory and save for a light veil of gossamer she was naked as the day. Her slender feet were whiter than the snow they spurned. She laughed down at bewildered warrior with a laughter that was sweeter than the rippling of silvery fountains and poisonous with cruel mockery.

-Robert Erwin Howard, The Frost-Giant’s Daughter


Avatar of Atali

Medium Outsider [Elemental]
Hit Dice: 8d8+16 [56 hit points]
Initiative: +9 [+ 4 Reflex; +5 Dexterity]
Movement: 30 feet
Defense Value: Dodge 19; Parry 12
Damage Reduction: None
Base Attack/Grapple: +6/+6
Attack: Unarmed +11 melee finesse [1d3; x2 critical]
Full Attack: Unarmed +11/+6 melee finesse [1d3; x2 critical]
Special Attacks: Dance of Atali
Special Qualities: Avatar; Cold Subtype; Mobility; Outsider
Saves: Fort +5; Reflex +11; Will +12 (1)
Abilities: Str 10; Dex 20; Con 15; Int 13; Wis 16; Cha 20
Skills: Bluff +18 (2); Intimidate +14 (2); Knowledge [arcana] +11; Knowledge [planes] +16; Listen +11; Perform [dance] +21 (3); Spot +14; Survival +18
Feats: No Honour; Persuasive; Performer; Skill Focus [Perform (dance)]

Magic Attack Bonus: +13 [+8 natural; +5 Cha]

Environment: Arctic
Organization: Unique

Equipment: Noble class veil

(1) Includes No Honour Feat
(2) Includes Persuasive Feat
(3) Includes Performer and Skill Focus Feats

Avatar: Atali is a being of Power and as such cannot be slain by mere force. If Her Avatar is destroyed, it dissolves into the snow and ice it was created from and Atali’s bodiless spirit returns to the Dreamlands to renew itself. If this happens Atali will be unable to form a new Avatar upon Earth for one year.

Cold Subtype: As a being of elemental cold, Atali’s Avatar may not be harmed by any form of natural or magical cold. Atali’s Avatar takes double damage from fire or heat based attacks.

Dance of Atali: Atali’s Avatar may cast the dance of Atali spell from the Scrolls of Skelos as a free action without the need for Power Points. It uses the listed Magic Attack Bonus when doing so.

Limited Manifest: As a young Goddess Atalir cannot move between worlds by will alone. She may only send Her Avatar to Earth when certain planetary alignments cause her father’s lands in the Dreamlands to touch upon this realm. If sorely pressed Atali’s Avatar may call upon its father Ymir to transport it from Earth to the Dreamlands as a Free Action. If it does so, she will appear in the father’s realms in the Dreamlands instantly with a great noise of thunder in her wake.

Mobility: Atali’s Avatar suffers no penalty moving through ice and snow. It is not hampered by Difficult Terrain within an Arctic environment.

Outsider: Atali’s Avatar does not age and has no need to eat, sleep, drink or breathe. It is immune to terrestrial poisons and diseases and may not be subject to Sneak Attacks or critical hits.

Atali’s Avatar appears as a slim pale white Nordenheimer female with blood red lips and golden red hair. She is often naked or dressed in a sheer veil common to dancing girls of the Hyborian lands. Her Avatar stands on snow and ice rather than sinking in and seems perfectly at ease in the Arctic environments. It possesses and unearthly beauty that man and woman marvel at. Her expression alternates between cold anger, openly mocking and cruelly seductive. Atali is inexperienced in dealing with humans and may underestimate their abilities. She certainly has never learned any martial skills appropriate to a human form.

Atali’s Avatar typical reveals itself to its intended prey and after perhaps speaking a few words with its intended prey, it begins to perform the dance of Atali. It will then lead any enraptured by the spell away from any habitation or shelter, deep into the trackless snowfields of the north, even to the very edge of her father’s realm in the Dreamlands. If its prey does not die from exhaustion or exposure she will lead them to the Frost Giants hidden on the edge of her father’s realm to be finished off.

Atali is well aware of the limitations of Her Avatar and as such will not allow humans to close with it. She will use its Mobility to keep ahead of any pursuers by plunging through Difficult terrain such as deep snow and ice. If Atali fears her Avatar will be captured, she will call upon her father Ymir to save her as detailed in her Limited Manifest ability.

It is believed that Atali may be the mother of the Remora that haunts the northern Border Kingdoms or this may be another of Her Avatars.

For more information on the Remora look here: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=14141

As a note- using Atali in a modern Call of Cthulhu game would be interesting don't you think? 8)
 
The Tomes of Utalis

New Entry- Volume Nine

"...two gigantic figures rose up to bar his way. The scales of their mail were white with hoarfrost; their helmets and axes were covered with ice. Snow sprinkled their locks, in their beards were spikes of icicles, and their eyes were cold as the lights that surrounded them."

Robert Ervin Howard, The Frost-Giant's Daughter


New Creature

Frost Giant

Large Outsider [Elemental]
Hit Dice: 4d12+8 [36 Hit Points]
Initiative: +1 [+2 Reflex; -1 Dexterity]
Movement: 35 feet
Defense Value: 10 [+2 natural; -1 size; -1 Dexterity]
Damage Reduction: 6 [Scale Haubrek and Steel Cap]
Base Attack/Grapple: +1/+7 (1)
Attack: Large Bardiche or Greatsword +6 melee [2d12+7; x3 or 19-20 x2 critical; 12 or 11 AP]
Special Attacks: Reach; Terror
Special Qualities: Cold Subtype
Saves: Fort +5; Ref +0; Will +0
Abilities: Str 19; Dex 9; Con 15; Int 4; Wis 9; Cha 5
Skills: Hide +8 (2); Survival +9 (2)
Feats: Cleave

Advancement: As Barbarian
Environment: Arctic
Organization: Solitary or Pair (1-2)

Skills: Frost Giants possess a +4 racial bonus to Hide and Survival in Arctic environment.

(1) Includes size modifier
(2) Includes racial bonus

Cold Subtype: As creatures of elemental cold Frost Giants cannot be harmed by any form of normal or magical cold. They take double damage from all fire or heat based attacks. Upon death a Frost Giant's body and all of it's gear revert to the snow and ice they were formed from.

Reach: Due to their immense size all weapons they bear extend 5’ further than they do for Medium sized creature. As such their weapons can attack targets 10’ feet away as per Reach weapons. This can be their undoing though as they cannot attack targets closer than that with their weapon- a weakness a canny opponent can exploit.

Terror: Frost Giants produce Terror of the Unknown.

What form these primitive beings possess within Ymir’s realm within the Dreamrealm is unknown. Judging from their behavior in this world it cannot be a complex one. In the rare instances when are able to enter Earth from their home realm they take a crude form resembling ice-covered oversized Nordenhiemer warriors complete with scale armor, helm and weapon. They rarely travel to Earth except during the times when Ymir’s realm touches upon this world and then only if brought by a more intelligent being such as Atali or if lost. These beings cannot return to Ymir’s realm themselves so they rarely travel far from the point where Ymir’s realm intersects Earth so they might not be caught upon this world when the time of convergence ends. Atali often leaves them at the borders to her father’s realm and lures her prey to them. If lost upon Earth Frost Giants will wander the northern wastes of the Earth killing an eating all they come across until slain or die of their own natural stupidity.
 
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