SetentaeBolg
Mongoose
Hi
I recently bought RQII and was very impressed overall. It seems much more readable than the 1st edition (which could be partly down to typeface/formatting issues as I much prefer the new look), but the new rules changes are very good, very welcome additions.
I was reading the Common Magic section last night, though, and I noticed a few seeming issues:
Firstly, the spell "Fate" lets you add +/- 10% per point of Magnitude to the next skill check made by a friend or enemy (enemies get a resistance check). Compared to the many other common magic spells that give bonuses to the next skill check within a specific area (the Entertainer one, for example), this seems clearly superior. Is this intentional?
Secondly, the spell "Darkwall" says that its radius is equal to the magnitude in meters, but the spell is not progressive. So its radius would appear to be 2m on all occasions. Compared to the other darkness spell (can't remember what it's called, something like "Boon of Blessed Night"?), the level of darkness created is different: Darkwall creates utter darkness and BOBN creates candlelight level*? Additionally, BOBN is progressive. Again, is this intentional?
If so, a brief explanation of the design intention behind the spells might help me understand what distinction/use they should have in play.
Thanks
Mark
*I'm not sure of the specifics here, but this is my hazy recollection.
I recently bought RQII and was very impressed overall. It seems much more readable than the 1st edition (which could be partly down to typeface/formatting issues as I much prefer the new look), but the new rules changes are very good, very welcome additions.
I was reading the Common Magic section last night, though, and I noticed a few seeming issues:
Firstly, the spell "Fate" lets you add +/- 10% per point of Magnitude to the next skill check made by a friend or enemy (enemies get a resistance check). Compared to the many other common magic spells that give bonuses to the next skill check within a specific area (the Entertainer one, for example), this seems clearly superior. Is this intentional?
Secondly, the spell "Darkwall" says that its radius is equal to the magnitude in meters, but the spell is not progressive. So its radius would appear to be 2m on all occasions. Compared to the other darkness spell (can't remember what it's called, something like "Boon of Blessed Night"?), the level of darkness created is different: Darkwall creates utter darkness and BOBN creates candlelight level*? Additionally, BOBN is progressive. Again, is this intentional?
If so, a brief explanation of the design intention behind the spells might help me understand what distinction/use they should have in play.
Thanks
Mark
*I'm not sure of the specifics here, but this is my hazy recollection.