I'm about to start running a Legend game set in Lankhmar. The setting book, Lankhmar Unleashed, while updated for MRQII and subsequently errata'd leaves something to be desired regarding Combat Styles.
I see Lankhmar as being closer to say Venice or Italian City States of the early to mid 16th century, but without firearms, than a truly fantasy medieval background.
In character generation PCs can have Noble, two types of Barbarian, Freemen, Mariner or Nomad as their Background. These backgrounds list a selection of weapons with a bonus, but aren't grouped into Styles (although they are labelled as such).
So I grouped them into Combat Styles based upon my reading of the books and 40+ years of gaming. Comments or suggestions welcome.
Noble Combat Styles - Pick One +10%
Military - Sword and Sword with Shield (War Sword, Long Sword, War or Long Sword & Heater Shield)
Civilian - Rapier, Rapier & Dagger
Barbarian Combat Styles - Cold Wastes - pick 2 +10%
Warrior - 1/2H Axe/1/2H Club alone or with shield, Unarmed. (Battleaxe, 1 or 2H Club, Axe & Shield (any), Club & Shield (any), Unarmed)
Beast Hunter - Short Spear & Shield (any)
Ranged Hunter - Sling or Bow, Javelin (thrown)
Traveller - Staff, Unarmed
Barbarian Combat Styles - Kleshite - Pick 2 +10%
Warrior - 1/2H Axe/Club alone or with shield, Unarmed. (Battleaxe, 1H Club, Club & Shield (any), Unarmed)
Ranged Hunter - Blowgun, Bow or Sling, Javelin (thrown)
Beast Hunter - Short Spear & Shield (any)
Traveller - Staff, Unarmed
City Freeman - Pick One +10%
Militia - 1H Club or Short Sword alone or with Shield (Club/Short Sword & Shield (any) )
Trained Militia - Polearm or Crossbow, Short Sword
Soldier - Longspear or 2H Sword or Polearm or Crossbow or Longbow, Short Sword & Buckler/Target
Rural Freeman - Pick One +10%
Melee - 1H Club, Short Sword, Club & Shield (any)
Ranged - Bow or Sling, Spear (thrown)
Mariner +10%
Seaman - 1H Club, Short Sword, Crossbow, Unarmed
Mingol +10%
Warrior - 1H Axe, Scimitar, Blowgun, Bow, Unarmed.
All these Combat Styles are known at base (STR+DEX or DEXx2) with listed bonuses.
Weapons are limited to those listed.
Armour is restricted to leather (soft/hard), ring and scale mail in the form of coats, hauberks and greaves. Padded linen hauberks are also available.
Helmets are leather (soft/hard), linen or AP4 kettle hats or morions.
Everyone has Dagger at base STR+DEX+10% and can train it higher.
Everyone has Thrown Dagger at base DEXx2 and can train it higher.
Learning a new single weapon technique requires two weeks training with a competent teacher (26%+) to gain it at base chance of success.
A Style with mixed melee and ranged weapons, when gaining increases, adds the same increase to both ranged and melee weapons although the base may be different.
I see Lankhmar as being closer to say Venice or Italian City States of the early to mid 16th century, but without firearms, than a truly fantasy medieval background.
In character generation PCs can have Noble, two types of Barbarian, Freemen, Mariner or Nomad as their Background. These backgrounds list a selection of weapons with a bonus, but aren't grouped into Styles (although they are labelled as such).
So I grouped them into Combat Styles based upon my reading of the books and 40+ years of gaming. Comments or suggestions welcome.
Noble Combat Styles - Pick One +10%
Military - Sword and Sword with Shield (War Sword, Long Sword, War or Long Sword & Heater Shield)
Civilian - Rapier, Rapier & Dagger
Barbarian Combat Styles - Cold Wastes - pick 2 +10%
Warrior - 1/2H Axe/1/2H Club alone or with shield, Unarmed. (Battleaxe, 1 or 2H Club, Axe & Shield (any), Club & Shield (any), Unarmed)
Beast Hunter - Short Spear & Shield (any)
Ranged Hunter - Sling or Bow, Javelin (thrown)
Traveller - Staff, Unarmed
Barbarian Combat Styles - Kleshite - Pick 2 +10%
Warrior - 1/2H Axe/Club alone or with shield, Unarmed. (Battleaxe, 1H Club, Club & Shield (any), Unarmed)
Ranged Hunter - Blowgun, Bow or Sling, Javelin (thrown)
Beast Hunter - Short Spear & Shield (any)
Traveller - Staff, Unarmed
City Freeman - Pick One +10%
Militia - 1H Club or Short Sword alone or with Shield (Club/Short Sword & Shield (any) )
Trained Militia - Polearm or Crossbow, Short Sword
Soldier - Longspear or 2H Sword or Polearm or Crossbow or Longbow, Short Sword & Buckler/Target
Rural Freeman - Pick One +10%
Melee - 1H Club, Short Sword, Club & Shield (any)
Ranged - Bow or Sling, Spear (thrown)
Mariner +10%
Seaman - 1H Club, Short Sword, Crossbow, Unarmed
Mingol +10%
Warrior - 1H Axe, Scimitar, Blowgun, Bow, Unarmed.
All these Combat Styles are known at base (STR+DEX or DEXx2) with listed bonuses.
Weapons are limited to those listed.
Armour is restricted to leather (soft/hard), ring and scale mail in the form of coats, hauberks and greaves. Padded linen hauberks are also available.
Helmets are leather (soft/hard), linen or AP4 kettle hats or morions.
Everyone has Dagger at base STR+DEX+10% and can train it higher.
Everyone has Thrown Dagger at base DEXx2 and can train it higher.
Learning a new single weapon technique requires two weeks training with a competent teacher (26%+) to gain it at base chance of success.
A Style with mixed melee and ranged weapons, when gaining increases, adds the same increase to both ranged and melee weapons although the base may be different.