Combat Sim V2 Released

Obsidian

Mongoose
With a great deal of thanks to Tredrick and Silvereye for all their hard work, I am pleased to annuoce the release of version 2 of my Combat Sim. It can be downloaded from http://www.savefile.com/files/391670


I've made a number of fixes over the first version, but the biggest difference is that you can now select your ship and the weapons you wish to fire. So for example if you feel like unloading with all the weapons in the forward arc of a Bin'Tak (that's 8 in total) you can now see the list of them and select the order in which you would like them to fire. Handy for wearing down those interceptors before hitting with the big guns. Manual fire is still there for splitting fire as well "What-if" scenarios where you can test out what would happen if a weapon just had a few more AD or maybe some different traits.

Now, there are still a few things in there that I am going to be working on for coming releases and getting out as time permits. Here's a list of the things I can think of off the top of my head.

1. Adaptive Armour math is a little off. It doesn't quite work right when only 1 point of damage/crew is caused.

2. Special abilities for the Ancients like Thoughtforce and the Triumviron's extra AD ability aren't done.

3. A faster Random number generator.

4. Error handling. The thing will sometimes crash if you don't pick all the right data. need to deal with that better.

5. PDA version.

6. Make Boresighted weapons be included in the list of Forward arc weapons.

7. Allow splitting of AD in the weapons list.

8. Scout Redirect.

9. Space Stations.

Finally, there are a hell of a lot of ships in this game and there is bound to be one or two stat screw ups. If anyone notices something wrong, please post it here so I can correct the mistake. At some point all the data will be in a text file that can be easily edited if there is a mistake, but for now it is hard coded in the program. Hope you all enjoy.
 
Forgot to mention. the full source code for this application is included, so if anyone wants to go off and start making their own modifications, they can feel free. Any questions on what the heck I was thinking in the code just let me know.

Also, to LBH, Greasy, Chernobyl, Burger, and anyone else who may have a fan site. Please feel free to host and distribute these files on your web sites. All I ask is a mention as the creator.
 
Sorry but i found a Bug. When you fire with an Ship on one with out interceptors the Programm jump some times to one Interceptor and block every incomming attack.
 
Odd. I'm not seeing that. There seems to be something strange that happens when writing out the interceptors after the attack has completed where it puts a 1 in there, but it doesn't seem to actually use the errant interceptor in subsequent firing rounds. Can you post the results you are seeing so I can take a look at what is happenning?
 
Ok i sented it as PN to you. and an Screenshot as email.

One other question how do i ad ships to the list i tried to ad the Tiger starfury.
 
Victory's adaptive Armour isn't working.

Looks like a data problem. All fixed now.

And Armageddon is spelled very wrong

Fixed as well. Thanks for pointing that out.

Ok i sented it as PN to you. and an Screenshot as email.

Thank you. I think I know what is causing the problem and I will be etting it fixed soon.

One other question how do i ad ships to the list i tried to ad the Tiger starfury.

Well, That's one of the downsides of the approach I've taken at present. No easy way to add or modify ship information. I plan on fixing that at some point, but I'm not sure when. For now, the only way things can be added is if you go into the B5Data.cs file, modify the code and then recompile it.
 
Thanks for the fast respond

Well, That's one of the downsides of the approach I've taken at present. No easy way to add or modify ship information. I plan on fixing that at some point, but I'm not sure when. For now, the only way things can be added is if you go into the B5Data.cs file, modify the code and then recompile it.
Aha and then? I did it in the sourcecode but then how recompile?[/quote]
 
Aha and then? I did it in the sourcecode but then how recompile?

Head on over to http://msdn.microsoft.com/vstudio/express/visualcsharp/ and download Visual C# express. This will give you the same development environment I use to create the application. Once installed, all you need to do is double click on the CombatSim.sln file in the source code directory and everything should load up in the Visual C# application. From there, you cna do pretty much anything you want to the program.

One important note, you need to add the ship to the LoadClassList portion of the code for the fleet or it won't be visible in the drop down.
 
I will try it.
The last time i where programming some thing Basic was used. Or does my VCR count also?

Now i have this Red or Blue wire feelling
 
No joke, I was on this for an hour getting an idea of what weapons to what damage to other ships.

Great job, and thanks so much.
 
Great work Obsidian!!!!
No joke, I was on this for an hour getting an idea of what weapons to what damage to other ships.

Great job, and thanks so much.

Glad you both are enjoying it. Been working on the new version and so far I've managed to get the following done.

1. Adaptive Armour math fixed.

2. Thoughtforce damage reduction added.

3. Boresighted weapons now appear with their arc (i.e Fore and aft). Additionally, turretted weapos show up in all arcs.

4. Attack dice can now be modified. This allows for splitting fire as well as the increases in AD that happens when a Triumviron fires.

I'm going to continue working on a few other things before the next release. If anyone can think of something they want added, please post it and I'll try to get it figured out before the next release.
 
i woud like more PDA version for Palm OS.

Hmmm not sure I can do Palm OS. Last I heard you had to buy all the tools needed to develop on those. I'll certianlt be looking into it though to see if things have changed.
 
Make it a web page so all can enjoy without downloading anything

Funny how it comes full circle... When this thing was a website everyone was screaming for a downloadable version. Which is why I went with the downloadable version first this time around.

Anyway, I do plan on converting it over to a webpage at some point. Just not sure when.
 
LOL... fair enough. Web page version are just easier to update and fix problems, I find. Otherwise you get people with outdated versions asking why XXX happens, and it takes you 3 hours of debugging before you work out its cos they are lying about what version they have...
 
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