I understand the rules as written. I'm considering adding some house rules:
Dodge DM: -1 and DexMod. Still get the additional -1 if you dodge into cover.
Parry DM: -Melee and either StrMod or DexMod, whichever the attacker is using in the attack.
The logic:
Dodge should depend at least partially on dexterity. This might prove too deadly for clumsy characters, but I think it's warranted. (They should be disadvantaged - use more armor!) High Dex characters will be able to move so fast that they're hard to get a bead on. Combat Drug and BattleDress would be an even more potent combo - you always get a free -1 or better per round, which even if it doesn't block the shot, reduces the effect.
(Max human dodge - Dex of 12 + 4 (Battle Dress), In Cover = -5. That would be Very Difficult to Formidable to hit. But a competent character similarly equipped would be firing at at least +5 (+2 skill, +3 Dex bonus for 12+4 Dex) so it seems fair. It's all down to tactical factors and luck.)
Parry: Same as normal, but if the attacker is using +StrMod, you can counter with your own StrMod. Likewise for DexMod. This way, your mighty-thewed barbarian can parry forcefully against huge beasts, though he might not fare as well against a swift rapier attack, and will have to rely on his skill alone for that.
Comments?
Dodge DM: -1 and DexMod. Still get the additional -1 if you dodge into cover.
Parry DM: -Melee and either StrMod or DexMod, whichever the attacker is using in the attack.
The logic:
Dodge should depend at least partially on dexterity. This might prove too deadly for clumsy characters, but I think it's warranted. (They should be disadvantaged - use more armor!) High Dex characters will be able to move so fast that they're hard to get a bead on. Combat Drug and BattleDress would be an even more potent combo - you always get a free -1 or better per round, which even if it doesn't block the shot, reduces the effect.
(Max human dodge - Dex of 12 + 4 (Battle Dress), In Cover = -5. That would be Very Difficult to Formidable to hit. But a competent character similarly equipped would be firing at at least +5 (+2 skill, +3 Dex bonus for 12+4 Dex) so it seems fair. It's all down to tactical factors and luck.)
Parry: Same as normal, but if the attacker is using +StrMod, you can counter with your own StrMod. Likewise for DexMod. This way, your mighty-thewed barbarian can parry forcefully against huge beasts, though he might not fare as well against a swift rapier attack, and will have to rely on his skill alone for that.
Comments?