Jak Nazryth
Mongoose
Targeting a "hex" or "square" and Blast damage
Do you get a bonus to hit a hex or square? This comes up when dealing with explosives, grenades, and other area effect weapons.
For instance... My character makes a successful stealth roll and I sneak up close to a group of 4 bad guys hanging out having a smoke break, trading dirty jokes, etc.. and I want to toss a grenade to a specific hex/square so I can be sure to get them all.
Is it harder for me to hit a 1.5 meter hex/square patch of dirt, than it is for me to hit a human sized object? Do I still need to roll an 8+ to "hit the hex/square" or do I get a bonus to hit?
Moreover, if that same group of guys are behind low cover, like a stone wall... maybe 1 meter high, and I want to lob a grenade over it, does the hex/square I'm targeting get partial cover?
If I miss, does the grenade scatter in a random direction, 1 square per the number I miss by? So if I miss by 3, does the grenade land in a random direction 3 squares away?
The same question applies for rocket launchers, grenade launchers, flame throwers, and some plasma weapons. In most cases, you are usually trying to hit a spot on the ground, not an individual person.
Ships VS people
On page 157, when describing ship weapons vs vehicles, it interchanges "vehicles" with "Ground targets" and interchanges "vehicle mounted weapons" with "normal weapons".
By the time it discusses scale factor, the rule drops the "vehicle" completely in exchange for "ground target" as in "Damage to ground targets is 1d x 10"
Since the phrasing changed from vehicle to ground targets it confuses me because there is already a scale between vehicle weapons and personal weapons. Does this mean people = ground targets with the x10 modifier?
I think there are actually 3 scales of damage here, not 2. Instead of "Ship" and "Ground Targets" I think the intent of this rule is really "Ship, Vehicle, and Personal"
Yes, a person or group of guys standing near a hostile landing zone is still a "ground target" but I think it's a x100 modifier on people, not x10. This is important because a ships weapons also have a 10 meter blast radius. So even if a ship is targeting that APC, any troops with 10 meters would also get caught in the blast.
Well armored troops in Combat Armor and Battle Dress have have a little resistance against vehicle weapons, and might actually survive a hit or two if they are really lucky... but a ships weapon? I think it not.
Is my interpretation of this rule correct?
Do you get a bonus to hit a hex or square? This comes up when dealing with explosives, grenades, and other area effect weapons.
For instance... My character makes a successful stealth roll and I sneak up close to a group of 4 bad guys hanging out having a smoke break, trading dirty jokes, etc.. and I want to toss a grenade to a specific hex/square so I can be sure to get them all.
Is it harder for me to hit a 1.5 meter hex/square patch of dirt, than it is for me to hit a human sized object? Do I still need to roll an 8+ to "hit the hex/square" or do I get a bonus to hit?
Moreover, if that same group of guys are behind low cover, like a stone wall... maybe 1 meter high, and I want to lob a grenade over it, does the hex/square I'm targeting get partial cover?
If I miss, does the grenade scatter in a random direction, 1 square per the number I miss by? So if I miss by 3, does the grenade land in a random direction 3 squares away?
The same question applies for rocket launchers, grenade launchers, flame throwers, and some plasma weapons. In most cases, you are usually trying to hit a spot on the ground, not an individual person.
Ships VS people
On page 157, when describing ship weapons vs vehicles, it interchanges "vehicles" with "Ground targets" and interchanges "vehicle mounted weapons" with "normal weapons".
By the time it discusses scale factor, the rule drops the "vehicle" completely in exchange for "ground target" as in "Damage to ground targets is 1d x 10"
Since the phrasing changed from vehicle to ground targets it confuses me because there is already a scale between vehicle weapons and personal weapons. Does this mean people = ground targets with the x10 modifier?
I think there are actually 3 scales of damage here, not 2. Instead of "Ship" and "Ground Targets" I think the intent of this rule is really "Ship, Vehicle, and Personal"
Yes, a person or group of guys standing near a hostile landing zone is still a "ground target" but I think it's a x100 modifier on people, not x10. This is important because a ships weapons also have a 10 meter blast radius. So even if a ship is targeting that APC, any troops with 10 meters would also get caught in the blast.
Well armored troops in Combat Armor and Battle Dress have have a little resistance against vehicle weapons, and might actually survive a hit or two if they are really lucky... but a ships weapon? I think it not.
Is my interpretation of this rule correct?