High Lord Dee
Mongoose
Would like to hear how everyone handles one versus many in combat. I am planning to just use a +1 modifier for every attacker after the first. Anyone use any other modifiers (or none at all?)?
ricardo440 said:I also use Flanking (in rules as well) But also that a shield can only be presented to 3 adjacent squares.
You're right, the d20 OGL rules don't use facing, so there is no front or back or "blind spot" in the game. Conan rpg hasn't deviated from the d20 core rules in this regard, so this is a house rule.Oly said:Is that a house rule or something that I've missed (quite possible in all honesty).ricardo440 said:I also use Flanking (in rules as well) But also that a shield can only be presented to 3 adjacent squares.
Personally I don't like the sound of it. If a defender can only use a shield to help him "parry" certain opponents then why isn't he limited when us uses a weapon? It kind of begs a player to say "so I can use my weapon to attack and parry everyone around me but not my shield?".
It also starts adding a "facing" to the game which is something extra to keep track of but isn't usually a feature of D20 (well as far as I know anyway).
Just my opinion......
My game allows a PC to try for Multiple Actions. Using Animal Reflexes or General Prowess, you must get a Red result on the Resolution Table, for each attempted Action. Failing this roll, you are at a -3 for the rest of this turn and also the next turn. Combat Turns last only 5 seconds, and getting a Red result on the best column (26-30) is a pretty slim chance with a d100. It is best not to get surrounded and if you do, try Rushing your opponents or using a shield Bash to get away to a better position.
Dude, I always forget about that rule when the action is on. Guess playing too much D&D is to blame. :wink:Zul Daire said:The biggest problem usually is that we forget the rule sometimes. :lol: