stacktrace
Mongoose
Reading through the rulebook several times as I prepare to start a RQ2 game has brought up many questions. Some I was able to answer through common sense, some through the wise words of those on this board. There is one item though that continues to make my head spin. And that is movement in combat.
The rulebook lists "move" as one of the actions a character can use during a turn. There are also some actions that allow you to combine movement with another action, such as Charging or attacks with ranged weapons.
Because of this, I originally thought, 1 action to move up to your movement rate each round.
The errata then states:
So it seems that no matter what, the total amount of movement possible in a round cannot exceed a characters movement rate, but it also mentions being able to spend multiple actions on movement each round.
So by this understanding, a creature that had 3 combat actions and a move rate of 20 could do one of the following during a round (but certainly not limited to just these possibilities):
Do I have it right thusfar?
This subject has come up in various other threads on these boards and some of the discussions have only further confused me. I wish I had the link to the post to share, but in one case it seemed when Charging you could move up to your Sprint rate, not just your base move rate. So, just to be clear:
Can you Sprint in combat, and if so, what is the cost action wise?
When charging, do you use your base move or sprint move?
Thank you again for your time and thoughts.
The rulebook lists "move" as one of the actions a character can use during a turn. There are also some actions that allow you to combine movement with another action, such as Charging or attacks with ranged weapons.
Because of this, I originally thought, 1 action to move up to your movement rate each round.
The errata then states:
Movement: An Adventurer’s Movement Rate is the total distance
that can be moved in a Combat Round. Adventurers may move up
to their full Movement rate each Combat Round in one or more
Move Combat Actions.
So it seems that no matter what, the total amount of movement possible in a round cannot exceed a characters movement rate, but it also mentions being able to spend multiple actions on movement each round.
So by this understanding, a creature that had 3 combat actions and a move rate of 20 could do one of the following during a round (but certainly not limited to just these possibilities):
- Move 20 for one action, perform 2 other actions
Move 20 and shoot for one action, perform 2 other actions
Move 12 for one action, do some other action, Move 8 for one action
Do I have it right thusfar?
This subject has come up in various other threads on these boards and some of the discussions have only further confused me. I wish I had the link to the post to share, but in one case it seemed when Charging you could move up to your Sprint rate, not just your base move rate. So, just to be clear:
Can you Sprint in combat, and if so, what is the cost action wise?
When charging, do you use your base move or sprint move?
Thank you again for your time and thoughts.