AnotherDilbert
Emperor Mongoose
By RAW, how does the Combat Movement system work?
Example: I have a a fighter (21G) chasing a fleeing frigate (9G). Since the enemy is trying to escape we subtract our acceleration, so 21 - 9 = 12 G is used to close the distance. We start at Distant range. It takes 50 Gturns to decrease the distance to Very Long. After 4 rounds we have achieved 4 * 12 = 48 Gturns.
After 5 rounds we have achieved 5*12 = 60 Gturns. We have closed in to Very Long range. Do we save the extra 60 - 50 = 10 Gturns, or is the Gturn count reset when we change rangeband? It makes a significant difference for fighters.
Example: I have a a fighter (21G) chasing a fleeing frigate (9G). Since the enemy is trying to escape we subtract our acceleration, so 21 - 9 = 12 G is used to close the distance. We start at Distant range. It takes 50 Gturns to decrease the distance to Very Long. After 4 rounds we have achieved 4 * 12 = 48 Gturns.
After 5 rounds we have achieved 5*12 = 60 Gturns. We have closed in to Very Long range. Do we save the extra 60 - 50 = 10 Gturns, or is the Gturn count reset when we change rangeband? It makes a significant difference for fighters.