I'm starting my first MRQ game tonight. Last night, one of my buddys came over and we rolled up his character, to help get a feel for that aspect of the system so he can help with the other players tonight. After his character was done, I made a copy for me and we did some sample combats to get a feel for combat.
The characters are playing in a barbarian-esque culture, so they'll all have the barbarian background. This character was a hunter. We opted for melee only (no bows at this point).
It took three rounds to down one of the twain.
In the first round of combat, on my second combat action, I tagged his left leg with a longspear. He parried, which brought his leg down to 1 HP.
In the second round of combat, he opted for an initial flurry -- one hit of which landed true, bringing my right leg down to 0 HP.
In the third round, I flurried in return, crit'ing his right arm with my longspear. His arms were unarmored due to initial starting funds. That was 12 points to his arm, plus the weapon was stuck. I failed to yank it out, which did another 2 points. He failed his Resilience test and fell unconcious.
It was pretty brutal. We ran it by the book, not house-ruling anything. Not even the dodge and parry tables.
In play, I think we'll declare intent to dodge or block when the intent to attack is announced, instead of after a hit is determined.
The characters are playing in a barbarian-esque culture, so they'll all have the barbarian background. This character was a hunter. We opted for melee only (no bows at this point).
It took three rounds to down one of the twain.
In the first round of combat, on my second combat action, I tagged his left leg with a longspear. He parried, which brought his leg down to 1 HP.
In the second round of combat, he opted for an initial flurry -- one hit of which landed true, bringing my right leg down to 0 HP.
In the third round, I flurried in return, crit'ing his right arm with my longspear. His arms were unarmored due to initial starting funds. That was 12 points to his arm, plus the weapon was stuck. I failed to yank it out, which did another 2 points. He failed his Resilience test and fell unconcious.
It was pretty brutal. We ran it by the book, not house-ruling anything. Not even the dodge and parry tables.
In play, I think we'll declare intent to dodge or block when the intent to attack is announced, instead of after a hit is determined.