COMBAT in Hawkmoon basic question

AURIKALKO

Mongoose
Hello!

(Seems the rulesmasters are out of the planet, so I'll ask here this here question)
:shock:
I have a big question about combat in Hawmoon.

How many rolls does it involve when an opponent reacts?
For example:

A is fighting B --

A swings & connects,
B opts to react.
(so far so good, right?)

1-Does A roll against B - a NEW roll (opposed), & consults the appropiate Reaction table for results, (two rolls total)

OR

2-B rolls versus A's original roll, & consults the appropiate Reaction table for results? (one roll total)

Hope that's not too confusing!
Thanks
Aurikalko
 
Hi,

this is a thorny issue which has been debated to death in the early days of Mongoose RQ and eventually lead to a revised combat system that is found in the Deluxe RQ book. Hawkmoon rulebook does not update to the Deluxe version retains the original combat system with its ambiguities...

In a nutshell,

- the official answer to your question was 2 (only one roll). The problem with doing this is that some results of the combat table don't make much sense (those which refer to a miss of the attacker as the rules state that the trigger is a succesful attack). You may just ignore that line of the table.

-on the contrary, if you adopt option 1 (two rolls) all the results of the combat table do make sense. This was, as I gather, the intended way of playing RQ in earlier playtest versions. Many people did not like the two rolls, however.

So choose the option you prefer. Or download the players' update and use the revised combat system:

http://www.mongoosepublishing.com/pdf/RQPlayersUpdate.pdf
 
smiorgan said:
Hi,

this is a thorny issue which has been debated to death in the early days of Mongoose RQ and eventually lead to a revised combat system that is found in the Deluxe RQ book. Hawkmoon rulebook does not update to the Deluxe version retains the original combat system with its ambiguities...

In a nutshell,

- the official answer to your question was 2 (only one roll). The problem with doing this is that some results of the combat table don't make much sense (those which refer to a miss of the attacker as the rules state that the trigger is a succesful attack). You may just ignore that line of the table.

-on the contrary, if you adopt option 1 (two rolls) all the results of the combat table do make sense. This was, as I gather, the intended way of playing RQ in earlier playtest versions. Many people did not like the two rolls, however.

So choose the option you prefer. Or download the players' update and use the revised combat system:

http://www.mongoosepublishing.com/pdf/RQPlayersUpdate.pdf

Hey there!

A bit late, but, check this out - straight from the Big cheese itself (?)!

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=38387&highlight=

Thanks for the answer!
Aurik
alko
 
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