Combat Example

No probs, the core rules has the mother of all examples

Have a question though, how easy/difficult is to keep track of npcs in combat? Considering some may have a weapon pinned, or knocked down, or some other criteria affecting them?
 
Grimolde said:
Have a question though, how easy/difficult is to keep track of npcs in combat? Considering some may have a weapon pinned, or knocked down, or some other criteria affecting them?
That's what I created this for:
http://dl.dropbox.com/u/8129635/CharacterCards.pdf
I printed it out on 120gsm paper and cut it along the lines, it has all the vital stats, skills (oops I need to put Evade on there I think, but there's spare space), and weapon stats.
 
PhilHibbs said:
Grimolde said:
Have a question though, how easy/difficult is to keep track of npcs in combat? Considering some may have a weapon pinned, or knocked down, or some other criteria affecting them?
That's what I created this for:
http://dl.dropbox.com/u/8129635/CharacterCards.pdf
I printed it out on 120gsm paper and cut it along the lines, it has all the vital stats, skills (oops I need to put Evade on there I think, but there's spare space), and weapon stats.
Good idea!
 
I was considering making little cardboard chit/markers representing the various combat affects that can affect npcs.

Using minis all you'd need do is drop one by the side of the figure.
 
Back
Top