Dr. Halflight
Mongoose
burdock said:It seems that the system works pretty well. Confusion has been thrown up by one very unfortunate mistake in one example of play.
First of all, I like what I've seen of MRQ. BUT, its not just one example. The Trigger Effect for a Parry or Dodge is a Successful Attack in Combat, according to the rulebook. TECHNICALLY, the rules as written, don't allow for the Defender to take a Reaction if the attacker misses, as Matt had said. So, honestly, the Trigger Events under Parry & Dodge, AS WELL AS the Combat Example AND the Parry & Dodge tables are contradictory to Matt's response (thank you for the response though, as I said, I'm not a MRQ Hater). I'm not saying I'm not going to play MRQ or you shouldn't buy the game, its just frustrating. And honestly it reminds me of Conan. As much as I WANTED MRQ, I'd have rather waited a month or 2 so that these wrinkles had been ironed out by Mongoose, before it was printed.
Doc