GoingDown said:I don't think this is a big issue. Not so many beginning characters will have over 100% skills to start with? Our group has played RQ 3 a long time and if I remember correctly only once there has been somebody over 100% in his skills. Until that happened, we were never even checked rules regarding >100% skills.
andakitty said:You are right. It's not a big issue. It's not an issue at all.
Especially not from now on.
There is a problem if not one person who has the rules on this board understood them correctly!
No one is talking about returning rulebooks or even discounting future purchases, just asking for clarifications to rules which require them.
I did the same thing, although my enthusiasm has waned.SteveMND said:I was a big RQ fan, like many of us. When I found out Mongoose was going to release a new version, I was ecstatic, and placed a pre-order for the first three books that very day.
Urox said:I did the same thing, although my enthusiasm has waned.SteveMND said:I was a big RQ fan, like many of us. When I found out Mongoose was going to release a new version, I was ecstatic, and placed a pre-order for the first three books that very day.
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At this point, I'd probably recommend people that already have (and are happy with) RQ2/3 to hold off on buying the core series and just pick up the Glorantha books (even if you're playing in the Third Age, you know there is going to be lots of juicy tidbits to enhance your game).
</asbestos>
SteveMND said:And now, seeing that the confusion is not just based on misunderstandings, but actual ambiguity and conflicting text in the actual rule books
I have had the SRD for a few weeks and I gave up reading it. Dry, boring, and not easy to comprehend as a complete game... but, IMHO, SRDs are not meant to be complete, playable games, they're meant to be a publisher resources.
iamtim said:SteveMND said:And now, seeing that the confusion is not just based on misunderstandings, but actual ambiguity and conflicting text in the actual rule books
Personally, I think a lot of the early confusion was based on the SRD (which has only rules cut and dried, no explanations), early playtest drafts (which are designed to change), and incomplete previews.
I have had the SRD for a few weeks and I gave up reading it. Dry, boring, and not easy to comprehend as a complete game... but, IMHO, SRDs are not meant to be complete, playable games, they're meant to be a publisher resources.
Reading through the actual book (I've had it since yesterday), I'm finding it much easier to understand, and while certain sections could be misinterpreted (the dual rolls in combat, for instance) I think if the initial doubt hadn't been laid down via the questionable sources listed above, we wouldn't have had near the debates we've had.
Yes!SteveMND said:I'll be honest; when I look for a game system, I'm looking for the game system. Not the background, or the history of nation X, or the diabloical plans of Group Y. I'm looking for how combat is handled, how damage is done, how obstacles can be overcome and how one set of numbers (the characters) interact with the other set of numbers (the world). That's all a system is to me.
Rurik said:The major misconceptions about combat started with a player who had played the game at continuum and owned the rules - not that he can be blamed for interpreting them the way it was taught to him.
atgxtg said:Rurik said:The major misconceptions about combat started with a player who had played the game at continuum and owned the rules - not that he can be blamed for interpreting them the way it was taught to him.
I thought it was from a pplayer who went to the Mongoose Open House and the guy from Mongoose ran the game with the "Two rolls for attack".
If the guy Mongoose had demostrating the game didn't understand the rules correctely, what chance do us gamers have?
Rurik said:Page 139 clearly states the confusion started at Continuum, no wait, the example on 152 seems to contradict this....
bluejay said:I will state, just for the record, that I didn't start posting on this board until I already had the core rulebook (I'd pre-ordered from Mongoose).
The rules aren't ambiguous about the dual-rolling in combat, the example given uses two rolls very clearly. Character attacks and hits, target decides to parry and then they both roll again (and this time the attacker rolls a critical). It's at the top of page 61.
Anyway, the confusion hasn't been enough to put me off the game!