sdavies2720
Mongoose
I've often used Hydras, and similar monsters, as climax monsters -- the monster in the final scene of the scenario, which everyone gets to fight, and which can hold its own against multiple foes.
Hydras are a good example of a monster that should work for this. With lots of heads all snapping at attackers, they can handle a lot of foes.
The question is how to handle Combat Actions? It seems to me that I have a few options. I'm leaning toward #1, but I'm curious what others think:
Thoughts?
Hydras are a good example of a monster that should work for this. With lots of heads all snapping at attackers, they can handle a lot of foes.
The question is how to handle Combat Actions? It seems to me that I have a few options. I'm leaning toward #1, but I'm curious what others think:
- 1. Give each head 2 combat actions, and allow heads to use their combat actions to bite or evade, or for the body as a whole (Evade, Run, Tail Swipe, etc).
2. Give the whole hydra a pool of combat actions, maybe one per head plus a couple.
3. Give the whole hydra a couple of combat actions, but one combat action can be used for all of the heads to attack.
Thoughts?