My group had its first real couple of fights on Monday night. I have a number of observations that I will share after I recap the fight.
I'm not going to give the whole story because my players might see this, but the basic set-up is this:
Playing The Traveller Adventure, instead of helping Gvouzdon steal the brooch, one of the PCs goes in and tricks the museum guy into selling it to him. The PC then takes it back to the ship and Gvouzdon eventually boards as a new friend/working passenger (gunner).
The people after the brooch (you know who this is if you have the adventure) investigated and found security camera footage of the PC who bought the brooch and they begin to follow them. They finally catch up to the PCs at Aramanx High Port after the PCs deliver Oberlindes and his aide there. The PC who bought the brooch (his name is Mr. Hess) is also the broker, so he goes out to broker some deals and gets kidnapped by "Agent Smith." Agent Smith interrogates him and asks him nicely where the brooch is, but Mr. Hess lies through his teeth and his caught in a web of falsehoods. At one point, Smith bashes him in the face with a cyberarm, knocking him out. A medic brings him back (Mr. Hess is notoriously frail--346 for his physical stats) to 2 End.
The rest of the PCs begin an investigation and eventually locate Mr. Hess. A short fight ensues, but it's really more of a dual hostage situation because the PCs successfully snuck up on one of the "agents" guarding Mr. Hess. The two remaining agents holding Mr. Hess retreat towards the airlock of the warehouse unit they are in and the PCs follow and attack when it's clear they are going to escape with Mr. Hess. The group's Doctor and Captain, Dr. Anderson (yes, Agent Smith and Anderson, who, as a surgeon is entitled to the title "Mister"...you can see where this is going) makes several amazing rolls with an automatic shotgun on burst fire using HEAP rounds and kills both agents, one of whom was holding Mr. Hess as a shield.
Meanwhile, Agent Smith had taken a "hit squad" of mercs to the PC's ship berth in an attempt to locate the brooch. The PCs arrive and are effectively ambushed, but take cover in some "berth stuff" (barrels of water, boxes, etc). This is where the fight really starts.
After everyone rolled exceedingly high initiative with the help of a decent Tactics check (I had given the ambushers an automatic 12 pursuant to the rulebook), things got off well. There was lots of reactions and lots of initiative being burnt. Multiple reactions results in very inaccurate fire, so for a while, nobody was hitting anything (for cover, range, and dodges, the DMs were routinely getting up to -6). Then we all learned that if you were going to dodge a lot, you might as well spend the next round Aiming and then try not to dodge too much. This began to result in hits as people would aim for a full round (+3), then aim and fire in the next (total +4 Aim, usually +2 for HUD or +1 for laser sight). Many, many rolls were made at a -1 or +1 DM, which felt about right.
Despite the fact that the 4 mercs had 12mm assault SMGs and Agent Smith had a 14mm very heavy handgun and the PCs had mostly 9mm autopistols, a laser pistol, a pistol-style SMG, and a body pistol, the PCs were beginning to win. This is primarily because one PC (the doctor), had that autoshotgun with HEAP rounds. Poor Agent Smith caught a round in the neck and took like 21 damage after already being somewhat injured from an earlier laser burn. He died instantly. Several PCs took some pretty solid hits and one had to burn one of his two "fate points" (house rule) to stay alive (otherwise, he would have been killed).
All in all, combat flowed fairly well considering none of us really knew what we were doing. My observations are that even a small amount of Protection goes a long way and that most characters are going to fall unconscious far before they are killed. This is probably less true with autofire, where multiple rounds may impact the target before they can fall down and stop being a threat. Another lesson is that even 3d6-3 weapons can be deadly when well aimed. All in all, it was a good fight and I learned the limits of the PCs.
I'm not going to give the whole story because my players might see this, but the basic set-up is this:
Playing The Traveller Adventure, instead of helping Gvouzdon steal the brooch, one of the PCs goes in and tricks the museum guy into selling it to him. The PC then takes it back to the ship and Gvouzdon eventually boards as a new friend/working passenger (gunner).
The people after the brooch (you know who this is if you have the adventure) investigated and found security camera footage of the PC who bought the brooch and they begin to follow them. They finally catch up to the PCs at Aramanx High Port after the PCs deliver Oberlindes and his aide there. The PC who bought the brooch (his name is Mr. Hess) is also the broker, so he goes out to broker some deals and gets kidnapped by "Agent Smith." Agent Smith interrogates him and asks him nicely where the brooch is, but Mr. Hess lies through his teeth and his caught in a web of falsehoods. At one point, Smith bashes him in the face with a cyberarm, knocking him out. A medic brings him back (Mr. Hess is notoriously frail--346 for his physical stats) to 2 End.
The rest of the PCs begin an investigation and eventually locate Mr. Hess. A short fight ensues, but it's really more of a dual hostage situation because the PCs successfully snuck up on one of the "agents" guarding Mr. Hess. The two remaining agents holding Mr. Hess retreat towards the airlock of the warehouse unit they are in and the PCs follow and attack when it's clear they are going to escape with Mr. Hess. The group's Doctor and Captain, Dr. Anderson (yes, Agent Smith and Anderson, who, as a surgeon is entitled to the title "Mister"...you can see where this is going) makes several amazing rolls with an automatic shotgun on burst fire using HEAP rounds and kills both agents, one of whom was holding Mr. Hess as a shield.
Meanwhile, Agent Smith had taken a "hit squad" of mercs to the PC's ship berth in an attempt to locate the brooch. The PCs arrive and are effectively ambushed, but take cover in some "berth stuff" (barrels of water, boxes, etc). This is where the fight really starts.
After everyone rolled exceedingly high initiative with the help of a decent Tactics check (I had given the ambushers an automatic 12 pursuant to the rulebook), things got off well. There was lots of reactions and lots of initiative being burnt. Multiple reactions results in very inaccurate fire, so for a while, nobody was hitting anything (for cover, range, and dodges, the DMs were routinely getting up to -6). Then we all learned that if you were going to dodge a lot, you might as well spend the next round Aiming and then try not to dodge too much. This began to result in hits as people would aim for a full round (+3), then aim and fire in the next (total +4 Aim, usually +2 for HUD or +1 for laser sight). Many, many rolls were made at a -1 or +1 DM, which felt about right.
Despite the fact that the 4 mercs had 12mm assault SMGs and Agent Smith had a 14mm very heavy handgun and the PCs had mostly 9mm autopistols, a laser pistol, a pistol-style SMG, and a body pistol, the PCs were beginning to win. This is primarily because one PC (the doctor), had that autoshotgun with HEAP rounds. Poor Agent Smith caught a round in the neck and took like 21 damage after already being somewhat injured from an earlier laser burn. He died instantly. Several PCs took some pretty solid hits and one had to burn one of his two "fate points" (house rule) to stay alive (otherwise, he would have been killed).
All in all, combat flowed fairly well considering none of us really knew what we were doing. My observations are that even a small amount of Protection goes a long way and that most characters are going to fall unconscious far before they are killed. This is probably less true with autofire, where multiple rounds may impact the target before they can fall down and stop being a threat. Another lesson is that even 3d6-3 weapons can be deadly when well aimed. All in all, it was a good fight and I learned the limits of the PCs.