Greg Smith said:
I think that was a house rule that we decided upon, based on a discussion on these forums. ie if an enemy is inside your reach attacking is difficult but parrying is less so.
That however removes any idea behind "getting up close". If I am better armoured than my opponent, I might want to rush inside wish reach and pommel him - putting myself more at risk as neither of us can parry.
With that house rule then it doesn't make sense to get up close if you have a long reach - which is in conflict with at least my sword fighting experience.
Also, how does it make sense that if I close the distance to a due wielding a spear, 8say I have a shortsword), then according to the house rule he can parry just as well, but have a harder time attacking me? That doesn't make sense to me. He can easily simply "shorten" his grip and still stick me with the pointy end - but that will make the spear virtually useless as a parrying instrument.
To me it makes most sense that parrying is penalties when in unfavourable reaches, but not attacking (you can always hit him with the pommel).
But of course, you are free to rule as you wish.
More on-topic: the attack may be able to generate a CM - but it makes it hard to disengage. Why even choose change range when I can simply trip him instead?
But, if we assume the attack can generate a CM then the matter is simply resolved by a matter of timing.
A and B are at short reach.
A: tries to disengage.
B: decides to attack. He succeeds and gets a CM, he immediately chooses "Change Range" to short range (which they are still at, so it has no effect).
A: having survived the hit, and being allowed to disengage A and B are now a long reach.
So, in my opinion the "Change Range" CM takes effect before the actual range changes (else, how would a guy with a dagger make an attack against the dude who just changed to VL reach?).
- Dan