Feedback:
Melee weapons somehow lose some great abilities as they go up in TL. Example, half-armour.
Half-armour penetration is key to allow melee weapons to even be of value. Arc weapons, grav hammers, psi weapons, and mono filament blades need to have this ability. Without it, you simply lose any value of mounting these weapons on advanced battle fields, which means these weapons shouldn't exist because they are TL13+ themselves.
Really consider having this as to allow for the coolness/cinematic value of having powered armour/poly carpace/battledress wanting to do anything up-close and personal
Melee weapons somehow lose some great abilities as they go up in TL. Example, half-armour.
Half-armour penetration is key to allow melee weapons to even be of value. Arc weapons, grav hammers, psi weapons, and mono filament blades need to have this ability. Without it, you simply lose any value of mounting these weapons on advanced battle fields, which means these weapons shouldn't exist because they are TL13+ themselves.
Really consider having this as to allow for the coolness/cinematic value of having powered armour/poly carpace/battledress wanting to do anything up-close and personal