Classic Traveller vs Mongoose Traveller

I think how the GM handles things in their game is what is important.

I am currenlty running a Traveller game where my material is based on CT, but one player generated a chacater using CT, one using TNE and 2 using MGT.

And you know what, we are playing and having fun.

It's important that the GM knows their world, and makes that world usable, understandable and enjoyable for their players, otherwise its a long boring game.

Dave Chase
 
I think, in the original intent of making Traveller a generic sci-fi rules set, MGT has successfully evolved CT; it's broken past its close relationship to the Third Imperium. And that's a good thing for Traveller fans as much as for Mongoose.

So taking note of that, I'll say that equipment are cross-portable between CT and MGT, more or less -- less if you want to do starship ops that are beyond the scope of Classic Traveller. Characters, perhaps less so. Some things will need to be mapped a bit, but there's no major obstacles there, either.
 
pasuuli said:
I think, in the original intent of making Traveller a generic sci-fi rules set, MGT has successfully evolved CT; it's broken past its close relationship to the Third Imperium. And that's a good thing for Traveller fans as much as for Mongoose.

Not really. Traveller is doing well for Mongoose. Good for them. I have no ill-will agains the company. I like some stuff they do. They did a bang up job on Conan. They really captured the feel of that universe.

But, there are a hoard of old time Traveller players that are not playing and completely ignoring MGT. Like a season of Dallas, some wish it was just a dream.

It's very much like when TNE came out and screwed with the universe.

BTW, it's not just the cross-pollination to other games, trying to turn the MGT Traveller mechanics into what d20 was, one-size-fits-all. Mongoose is also changing things in the 3I. (As in Ninja Vargrs.)

Yes, I object to that.*







*Just as many are turning away from D&D 4E. It's too much of a departure for long time D&D fans, and many are just ignoring the entire edition. I'm not the only one who feels this way about Mongoose Traveller. Heck, there are even writers, who have written for Traveller in the past, that are ignoring MGT.
 
Infojunky said:
One question to ask is Traveller the setting or the game?

Traveller is obviously a setting, not a game system. Otherwise, CT, MT, TNE, T4, and the others wouldn't all be "Traveller".

They all have different mechanics, yet they refer to the same universe.

This is another thing that Mongoose is attempting to turn on its ear. Traveller has become a mechanics system.

If the MGT mechanics system is "Traveller", then what is the CT mechanics system?

Traveller is a setting.
 
Mongoose Traveller is the rules, first and foremost. The original black-box CT was just the rules (though tempered with what would eventually become the OTU setting). TNE is setting, though the rules were clearly intended to become generic (and were used, with modification, for Twilight:2000 v2, Dark Conspiracy, Cadillacs and Dinosaurs, Merc:2000), so actually that argument could go either way. MT is a setting, T4 is primarily a setting.

Traveller, as originally presented in my copy of Starter Traveller, was clearly intended to be a generic set of rules for SF gaming. The codification of the OTU came later.
 
Vile said:
Not this debate again ... :x
Indeed. :shock:

There have already been more than a dozen threads on this subject, on
CotI and here, and they had the same results that all arguments about
matters of personal taste tend to have: They led nowhere except into
confusion and personal attacks.

So, play whatever you like, call it whatever you like, but stop to argue.
It is about as sensible as an argument about the best hair colour of a
potential girlfriend. (*) :roll:

(*) Which is, of course, black - everything else is out of the question,
and I have no doubt that every reasonable person would agree ... :lol:
 
rust said:
It is about as sensible as an argument about the best hair colour of a potential girlfriend. (*) :roll:

(*) Which is, of course, black - everything else is out of the question, and I have no doubt that every reasonable person would agree ... :lol:
What?! No way! I already have a wife with black hair, why would I want a girlfriend with the same? :P
 
Vile said:
I already have a wife with black hair, why would I want a girlfriend with the same? :P
It could significantly reduce the risk to be caught because of a long hair
of the wrong colour in the wrong place ... :lol:
 
rust said:
Vile said:
I already have a wife with black hair, why would I want a girlfriend with the same? :P
It could significantly reduce the risk to be caught because of a long hair
of the wrong colour in the wrong place ... :lol:

Unless they're both redheads, then all bets are off. :lol:

I agree with Colin - Traveller started as the rules, the Third Imperium was codified as the setting, and now Mongoose has brought the system full circle with the SRD to become what it was meant to be. The Third Imperium now serves as a starting point and a way of attracting the attention of the original players and GMs.

Pax et bonum,

Dale
 
One question to ask is Traveller the setting or the game?

That varies greatly on the individual gamer's ability to adapt to the new product line being released.

With the past product lines that occured before we acquired the licence, Traveller was the setting. Plain and simple.

Now that we have picked up the fallen Traveller flag and raised it as our banner of science fiction roleplaying games, we have transformed the term "Traveller" into the gaming system of which that many settings are based.

We have placed the original setting for Traveller in our Third Imperium series of products. Turning it into its own segregated line from the core books; along with settings like Judge Dredd, Strontium Dogs and Hammer's Slammers. There are many plans for new settings to join the Traveller family in 2010 and beyond.

The core Traveller system is found in a variety of black-cover books that are not only used by Games Masters to add what they wish to for their own games, but it allows people to create their own games using the massive variety of technology, careers and rules additions these books offer.

So, to answer your question as best I can...over here, on our Mongoose Traveller forum boards, Traveller is the system. Perhaps elsewhere, where fans might be dedicated to older gaming products, it is the term given to the setting.

I hope that clears things up on the current stance of the phrase "Traveller Roleplaying Game".

Cheers,
Bry
 
Ah, you all are not true gamers any more.

A true gamer would say,

"Women, where? " then proceed to salivate a lot.

And if that female looked their way, they would blush and go back to gaming.

:D

Dave Chase
 
And I really thought all roleplaying gamers were extremely handsome,
extremely successful womanizers like me ... :shock:

{Ouch, that hurt - never type something like that when your lady is loo-
king over your shoulder ... and why is she laughing like mad ?}
 
PrinceYyrkoon said:
Im sure this must have been discussed before but...

''Yyrkoon,'' said Elric, ''this is unwise of you.''
''I was never a cautious man, cousin, as well you know.''
Sorry - this thread sounds too much like a setup.

Come on - the topic is 'Classic Traveller vs Mongoose Traveller'. Jeez - if that don't sound like a bad joke - like one that starts out with... A Catholic and a Protestant enter an Irish pub for a friendly discussion...

Everyone knows what's up if a guy walks into a Biker bar and declares that Beer and Bikes are for little girls. Even if he later claims to have seen a little girl drinking root beer on a bicycle outside the bar...
 
Back on topic, I kind of figured out Mongoose's philosophy when the first of their 3I books, The Spinward Marches, came out. There was just enough difference in the cover to indicate that this was a setting book.
 
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