Clarification

Talus

Mongoose
Just wanted to check this out before i went any further with my little project


from my understanding of the rules, characters NEED to make two moves per turn (ie: move + shoot or move + move etc)


is that the right way of looking at it?


the reason i ask, is that i started building this... well best thing you can call it is a mobile fortress really, and it kinda ended up getting itself some JD markings, its got space for judges to walk around the outside or stick their guns out of windows, but not really enough to constantly move every turn. initially it was for another game system, but once the JD markings went on i started thinking of defence mission sets, something like '' defend this position for x number of turns for reinforcements to arrive''

is that viable for missions? moving only when needed or skipping a units move entirely?

(in all honesty, i havent read the entire rule pdf yet, i've only run a handful of missions, and those were single judge vs five perps, so if this is all explained in there, i apologise for this thread)
 
If necessary, models can skip actions. They can declare a move action and not move, or declare a special action without doing anything in particular. Or they can use both their actions to go onto alert status, giving up their turn to be able to react to the enemy.

Not sure if that's quite what you're asking or not, so if I've missed the point just say so.
 
beautiful!

defence actions by judges / raids by judges are possible!


you sir, are a star for clearing that up for me :)
 
Back
Top