Not sure if this really belongs in "The Rulesmasters" section or here, but I figure a preponderance or majority of opinions here will suffice unless the responses are split.
Okay, this came up in a demo this last Saturday.
When the Critical Hit "Vital Systems - Bridge Hit" is achieved, you lose your ability to perform Special Actions.
What happens to Special Actions already rolled for, which the action has taken effect, but the results of the action have not?
Special Actions are rolled for in the movement phase. Not all of them are resolved until after the Firing phase, which is where crits happen.
Specific example and how we handled it after much discussion, and one very frustrated lady at the table...
At the start of the movement phase, the Captain of the IJN Yamato successfully ordered "All Hands on Deck!" Later, in the firing phase, the Yamato suffered the above mentioned critical hit. Then, during the End Phase, the Japanese player rolled to repair a system and got a 4, which since we were playing with crew quality 4 is not enough to repair the system without the added +1 from the "All Hands on Deck!" Special Action.
This is where the discussion began to resemble an argument. The player in charge of the USS Missouri felt the bonus was destroyed by the crit hit. The Captain of the USS North Carolina, (the first player's partner and oldest daughter), agreed with the Captain of the Yamato, and felt the repair roll should benefit from the "already rolled for" Special Action. Her other daughter, Captain of the already sunk IJN Kongo, and I attempted to find a definitive answer in the rulebook.
Our resolution was, the Japanese could complete the "All Hands on Deck!" special action already rolled for this turn, but would be unable to roll for any more in the future.
We did this for 2 reasons...
Well, what do you folks think? Does the chicken come first, or does the egg?
In other words, do I owe the lady who lost her beloved USS Missouri to the Yamato on the next turn an apology? Or did we get it right, as even her daughter running the USS North Carolina agreed and tried vainly to explain it to her?
PS This same lady destroyed her youngest daughter's IJN Kongo with what we like to call the "Bismark vs. Hood Crit." (One hit, Damage roll = 6, Crit confirm roll = 4, Crit Placement roll = two 1s, Crit roll = 6 - Catastrophic Explosion, Hull to 0, Ship Sinks) on the very first turn. :roll:
Oh, and yes, it is very cool how both of the game stores where I live have a number of families who play on Friday Nights and Saturdays. Probably 4-5 regularly at each, most just husband and wives, but sometimes the ones with teens bring them as well. 8)
Okay, this came up in a demo this last Saturday.
When the Critical Hit "Vital Systems - Bridge Hit" is achieved, you lose your ability to perform Special Actions.
What happens to Special Actions already rolled for, which the action has taken effect, but the results of the action have not?
Special Actions are rolled for in the movement phase. Not all of them are resolved until after the Firing phase, which is where crits happen.
Specific example and how we handled it after much discussion, and one very frustrated lady at the table...
At the start of the movement phase, the Captain of the IJN Yamato successfully ordered "All Hands on Deck!" Later, in the firing phase, the Yamato suffered the above mentioned critical hit. Then, during the End Phase, the Japanese player rolled to repair a system and got a 4, which since we were playing with crew quality 4 is not enough to repair the system without the added +1 from the "All Hands on Deck!" Special Action.
This is where the discussion began to resemble an argument. The player in charge of the USS Missouri felt the bonus was destroyed by the crit hit. The Captain of the USS North Carolina, (the first player's partner and oldest daughter), agreed with the Captain of the Yamato, and felt the repair roll should benefit from the "already rolled for" Special Action. Her other daughter, Captain of the already sunk IJN Kongo, and I attempted to find a definitive answer in the rulebook.
Our resolution was, the Japanese could complete the "All Hands on Deck!" special action already rolled for this turn, but would be unable to roll for any more in the future.
We did this for 2 reasons...
- The rulebook seems to support this sequence...
VaS Rulebook said:When a ship is nominated to move, a player can also choose to perform a Special Action.
A Special Action must be chosen and attempted before the ship begins to move.
A Command check is performed by rolling 1d6 and adding the ship's Command score. If the total matches that listed in the Special Action's description, the action is successful. - The Yamato announced, and successfully completed the Command check for the "All Hands on Deck!" Special Action prior to the crit hit. The action, basically began in the Movement Phase, and the results of their extra efforts would be felt in the End Phase. Thus representing the men in rl would have already been geared up for damage control, or "on deck" as it were.
Well, what do you folks think? Does the chicken come first, or does the egg?
In other words, do I owe the lady who lost her beloved USS Missouri to the Yamato on the next turn an apology? Or did we get it right, as even her daughter running the USS North Carolina agreed and tried vainly to explain it to her?
PS This same lady destroyed her youngest daughter's IJN Kongo with what we like to call the "Bismark vs. Hood Crit." (One hit, Damage roll = 6, Crit confirm roll = 4, Crit Placement roll = two 1s, Crit roll = 6 - Catastrophic Explosion, Hull to 0, Ship Sinks) on the very first turn. :roll:
Oh, and yes, it is very cool how both of the game stores where I live have a number of families who play on Friday Nights and Saturdays. Probably 4-5 regularly at each, most just husband and wives, but sometimes the ones with teens bring them as well. 8)