PsiTraveller
Cosmic Mongoose
Paltrysum made mention of a desire for a cheap throwaway colony ship to move people from Albe to Cordillon in the thread on Solar Panels. I thought that was a cool idea. Here is my quick and dirty offf the cuff design to make a cheap system for moving lots of people. It uses Fast Drug as a means of reducing costs.
Fast Drug places the person into a slow metabolic state so 1 day is 2 months of time for them.
FAST DRUG
Also called Hibernation, this drug puts the Traveller into a
state akin to suspended animation, slowing his metabolic rate
down to a ratio of 60 to 1 – a subjective day for the Traveller
is actually two months. Fast Drug is normally used to prolong
life support reserves or as a cheap substitute for a cryoberth.
So dosing a person makes a slow breathing "corpse" for 2 months and uses 1 day of life suppport in that time.
So doing the math: 60 people on slow drug uses 1 day of life support in 1 day. For 200 Credits per person. And thus coffin transport is born.
Coffins: 1 meter wide, 2 meters deep 0.5 meters in depth. 1 m3 total volume. A person lays inside with baggage at their feet and is dosed. Lid is closed. Air vents allow ventilation. This means 14 people per ton of cargo space. "Stack 'em deep and move em cheap."
The Ship TL 12
Planetoid: 500 tons. Armour 2 400 tons usable interior space. 2 million cost. Albe has an asteroid belt so raw materials are there.
J Drive tl 11 Jump 2 budget. energy inefficient: Tons 30 Cost 33.75
M-Drive: Thrust 1 budget energy inef. Tons 5 Cost 7.5
Power Plant: TL 12 20 tons 300 Power Produced Tons 20 Cost 35 MCr
Batteries: TL 12 120 points stored 2 tons Cost: 0.4
Fuel: 2 tons for power plant
2 tons for pinnace or reserve
100 tons J2
Bridge 20 tons
TL 9 computer 10 Rating for J2 Jumps. Civilian Sensors
No weapons
Docking space: Pinnace 44 tons
Medical Bay with Autodoc 4 tons
2 fuel processors
20 tons Biosphere: Each ton removes 2 passengers cost of life support. http://www.variconaqua.com/products-services/phyco-flow/
5 tons of regular cargo: Spare parts basically
7 Staterooms for crew: 2 pilots, astrogator, 2 engineers, 1 mechanic, and 1 biosphere gardener.
The Biosphere reduces life support cost for 40 people. 7 crew leaves 33 people's worth of life support left. 1400 people in coffins at 60 coffins per person is 23.33 people's worth of life support, so there is plenty of extra capacity.
I have 398 tons of space accounted for and a cost of 103 million credits. This is a resuable ship, not a throwaway. This ship would allow 1400 people to be moved per month to Cordillon. The colonists would be dosed and loaded into coffins and moved to the ship and loaded into the cargo bay. The ship would then Jump to Cordillon and unload them with the pinnace and whatever other ships are available. The colonists would wake up in 2 months, or could be woken up by a doctor and autodoc combination with an antidote for the Fast Drug.
Cost per person is 200 Credits for the Drug. If you charged 1000 Credits per person you could make 1.4 million each month, plus whatever you make bringing cargo back to Albe on the return trip.
Fast Drug places the person into a slow metabolic state so 1 day is 2 months of time for them.
FAST DRUG
Also called Hibernation, this drug puts the Traveller into a
state akin to suspended animation, slowing his metabolic rate
down to a ratio of 60 to 1 – a subjective day for the Traveller
is actually two months. Fast Drug is normally used to prolong
life support reserves or as a cheap substitute for a cryoberth.
So dosing a person makes a slow breathing "corpse" for 2 months and uses 1 day of life suppport in that time.
So doing the math: 60 people on slow drug uses 1 day of life support in 1 day. For 200 Credits per person. And thus coffin transport is born.
Coffins: 1 meter wide, 2 meters deep 0.5 meters in depth. 1 m3 total volume. A person lays inside with baggage at their feet and is dosed. Lid is closed. Air vents allow ventilation. This means 14 people per ton of cargo space. "Stack 'em deep and move em cheap."
The Ship TL 12
Planetoid: 500 tons. Armour 2 400 tons usable interior space. 2 million cost. Albe has an asteroid belt so raw materials are there.
J Drive tl 11 Jump 2 budget. energy inefficient: Tons 30 Cost 33.75
M-Drive: Thrust 1 budget energy inef. Tons 5 Cost 7.5
Power Plant: TL 12 20 tons 300 Power Produced Tons 20 Cost 35 MCr
Batteries: TL 12 120 points stored 2 tons Cost: 0.4
Fuel: 2 tons for power plant
2 tons for pinnace or reserve
100 tons J2
Bridge 20 tons
TL 9 computer 10 Rating for J2 Jumps. Civilian Sensors
No weapons
Docking space: Pinnace 44 tons
Medical Bay with Autodoc 4 tons
2 fuel processors
20 tons Biosphere: Each ton removes 2 passengers cost of life support. http://www.variconaqua.com/products-services/phyco-flow/
5 tons of regular cargo: Spare parts basically
7 Staterooms for crew: 2 pilots, astrogator, 2 engineers, 1 mechanic, and 1 biosphere gardener.
The Biosphere reduces life support cost for 40 people. 7 crew leaves 33 people's worth of life support left. 1400 people in coffins at 60 coffins per person is 23.33 people's worth of life support, so there is plenty of extra capacity.
I have 398 tons of space accounted for and a cost of 103 million credits. This is a resuable ship, not a throwaway. This ship would allow 1400 people to be moved per month to Cordillon. The colonists would be dosed and loaded into coffins and moved to the ship and loaded into the cargo bay. The ship would then Jump to Cordillon and unload them with the pinnace and whatever other ships are available. The colonists would wake up in 2 months, or could be woken up by a doctor and autodoc combination with an antidote for the Fast Drug.
Cost per person is 200 Credits for the Drug. If you charged 1000 Credits per person you could make 1.4 million each month, plus whatever you make bringing cargo back to Albe on the return trip.