That is only true of robots with Primitive Brains. Robots with even Basic brains have an INT stat. They may not be very good at interpreting instructions and have very little initiative, but they are just as capable as a sophont of following instructions even if they have no software covering that skill, see Basic(Labourer). In the worst case you can use Remote Operations with them. In dangerous environments they might be better than a sophont as they will not be distracted by (or might be immune to) the danger.Robots are also limited to their programming. You can’t talk a robot through shutting down a fusion power plant that’s going critical you can at least attempt to with a living crew member.
It seems that someone of INT 4 has a 21/36 (just under 60%) chance of getting into the Navy and 26/36 (over 70%) or greater chance of survival even in Engineering, if they were a Liney it would be over 80%. So a Basic brain robot might not even be the dumbest person on the ship (and smarter people might be too valuable to risk).
Once you get to Advanced brains they are just as capable of using skills they don't have (at the usual -3 for being untrained) and even learning new skills (RH p66). To be clear that is learning not merely having extra software packages installed (though that is certainly a possibility). The total skills they can have is limited but they can be talked through a process just as well as any sophont with the same INT level.
Maybe, but even in Chartered space the TI opinion is not shared by all polities.Also while they are not illegal in the Charted space setting there is a bias against using military robots in the third imperium.
That is your prerogative, but you will get less pushback if you don't phrase things as absolutes. IMTU or "I think" would separate preference of what rules you choose to follow from the RAW.In general I’m not a big fan of turning CS into Star Wars light. While I do use robots in my charted space universe they tend to be purpose built and kept under human supervision, for example a robotic fork left for loading and unloading cargo ships. And the military is even more bias if not phobic about using robots. The reasons given are fairly simple which would you rather have targeting something with nuclear missiles rather it’s true or not people trust the human operator over a machine.
My experience with real world weapon systems is that whilst we talk about the man-in-the-loop most of the systems are now so complex and the decision making time so compressed that in reality the only decision made by the operator is whether to arm the system or not. All target acquisition and identification is done automatically. Cued targets are presented to the operator if they are initiating attack, but self-defence systems just don't have the luxury of time. You set your parameters and hope you got them right. Some nations are more fastidious in establishing tight controls than others and some get more blue-on-blue or "collateral damage" than others.
In my opinion, lining up the enemy over iron sights is very much a ground pounder phenomenon but in todays video game wars the ground pounder is starting to get very vulnerable. If the TI Navy insists on fighting with one hand tied behind its back then I can't see how it hopes to survive in a complex congested battlespace. We simulate the ship to ship combat in 6 minute rounds, but the time to target is far less than that generally and your point defence gets fractions of a second to respond once missiles are in range. Gunners for those systems at least are simply setting presets once missiles are detected in-bound, no-one is directly aiming a laser counter-battery. Firing a laser at another ship is just target selection.
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