So here the thing it makes no sense for every enlisted crew member in a warship to share a stateroom. That’s just not how it’s done in real life and ignores the privilege of rank. No crew quarters on a warship should look something like thins.
E0-E2 would be in Barracks (Traveller starts rank at E0 instead of E1) this is the lion share of the crew
E3-E5 Double Stateroom (this is senior NCOs )
E6+ Single Stateroom (generally there’s only one of Bosun on a ship )
O1-O3 Double Staterooms (Junior Officers)
O4 & O5 Single Staterooms (Senior Officers)
O6 Single High Stateroom (only in cases of none combat officers)
Exceptions: The Captain no mater what his rank is will always have a Single Stateroom in adventure class Warships this will usually be a Mid but in larger ships it will be a High or even Luxury, Flag Officer will always have a Single Stateroom the same as the Captain’s though in larger ships they will usually have completely separate facilities with various luxuries for them and their Staff. The CAG on a Carrier will usually have the same quarters at the Captain, the commander of the ships marines will usually have a Quarter one size smaller than the Captain’s (Marines see Naval personnel as Sissies so this is tradition ) except the Ground Troops Commander on a planetary Assault Ship with have Quarters equal to the Captain’s or a Flag Officer depending on the size of the Troop contingent.
How does this make the Ships under gunned you ask? Simple the current system waste a ton of tonnage for crew that shouldn’t have staterooms but instead should be in Barracks, tonnage which could be better used for other things specifically weapons and shields/Armor. If you apply this more realistic Quarters Rules on Military ships you can also easily get a full Military crew requirement on a adventure class military ship instead of the civilian complement (with possible added Marines) that most of these ship designs show.
This is just another case of having the right tools (in this case Barracks) but still doing things the way they were done in CT, in some cases it only makes sense to update things.
E0-E2 would be in Barracks (Traveller starts rank at E0 instead of E1) this is the lion share of the crew
E3-E5 Double Stateroom (this is senior NCOs )
E6+ Single Stateroom (generally there’s only one of Bosun on a ship )
O1-O3 Double Staterooms (Junior Officers)
O4 & O5 Single Staterooms (Senior Officers)
O6 Single High Stateroom (only in cases of none combat officers)
Exceptions: The Captain no mater what his rank is will always have a Single Stateroom in adventure class Warships this will usually be a Mid but in larger ships it will be a High or even Luxury, Flag Officer will always have a Single Stateroom the same as the Captain’s though in larger ships they will usually have completely separate facilities with various luxuries for them and their Staff. The CAG on a Carrier will usually have the same quarters at the Captain, the commander of the ships marines will usually have a Quarter one size smaller than the Captain’s (Marines see Naval personnel as Sissies so this is tradition ) except the Ground Troops Commander on a planetary Assault Ship with have Quarters equal to the Captain’s or a Flag Officer depending on the size of the Troop contingent.
How does this make the Ships under gunned you ask? Simple the current system waste a ton of tonnage for crew that shouldn’t have staterooms but instead should be in Barracks, tonnage which could be better used for other things specifically weapons and shields/Armor. If you apply this more realistic Quarters Rules on Military ships you can also easily get a full Military crew requirement on a adventure class military ship instead of the civilian complement (with possible added Marines) that most of these ship designs show.
This is just another case of having the right tools (in this case Barracks) but still doing things the way they were done in CT, in some cases it only makes sense to update things.