find some things missing...
No College or Academy options before entering careers...
Mishaps/Injuries don't result in fractional term of service (where are all the 33 year olds?)
Normally if I have a mishap (or one of my players), i give them a set of years less than 4. If you want to randomise it, roll a D4...
As for colleges, the only ones i've seen are in high guard. I'm pretty sure someone on here made some rules for it though.
find some things missing...
No College or Academy options before entering careers...
Mishaps/Injuries don't result in fractional term of service (where are all the 33 year olds?)
The main college/academic option has the give away title of "scholar" in the core rule book.
As for when characters forced out of a career leave, the 4 year rule keeps everything in line, works well in practice, even if it seems a little contrived in theory.
If you really want to randomize the time, how about 1d6 years for each term, whether you complete or not (or perhaps use a 1d6 average die to give a range of 2-5)?
I will carry on with the straight forward easy play contrivance.
This is very useful to us as similar observations have been made in our group. Thanks for the reference to Spica Career Book 2, Rust. We will check this out. I would be interested to hear about any House Rules that people have adopted for service academies.
I've always treated mishaps as counting for two years, rather than four. It seems I'm not alone, and I think it's a better rule than the full four (and it helps to keep characters on the same level in terms of skills and age).
For higher education, Entertainer and Scholar can be mocked up decently for a bachelor's degree (first term) by changing the Art and Science options to be applicable to the degree. I never considered it an issue, because I assumed that for those careers the first term WAS the background education degree. The eight years for two terms in either career is about enough time to do an undergrad, graduate, and most of a doctorate degree.
For industry professions, Citizen works pretty well and the first four years should cover all the industry training you need to be good at your job. Considering it's about four years over all to get a Red Seal, including the years of training and testing, I think Mongoose has done a pretty good job of building it in to the career tables.
...I'd love an official scholar book, though. Traveller somewhere between Stargate and Indiana Jones? Oh yes.
Pretty much the same for most professional careers, to be honest; I'd expect that much of the first four years of a (non-academy) naval crewman will be spent either in training or in 'apprenticeship' type roles.
Don't really see the need for extra tables for this, commissioning is covered in the 4 year term, if the character gets commissioned then he probably spent a year or so at officer school.
Have attempted to set up some naval characters using the Naval Academy rules in HG, not convinced that it actually added anything, and was a more risky way of going for a commission than just joining as a crewman and commissioning from there, with no real advantatges (and even the effective loss of one benefit and any skills etc gained from events tables).
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